SAII Followup

ryu

#1

Hey you guys. I just picked up SAII just to try it out casually (I’m mainly a SA1 user, Denjin occasionally). It’s quite fun parrying everything to SAII, until everyone realized what I was doing and decided to stay the hell away from me when I got meter

haha… looks like i won’t be using this one seriously anytime soon

OK my question. To those serious SA2 users out there, and by god I know you guys are rare, what do you guys follow up after the super? I know in most of my matches almost every time i connect with this my opponent’s life is usually more than halfway gone, so connecting with this is almost always a free round to me, but there are times where i connect this early in the game and not follow up to add more damage. SA2 matches are rare, and videos are hard to come by so there’s not much i can examine.

By my own training, I guess the best followup would be either RH sidekick or Tatsumaki, but theyre hard to time, and I’d connect like 1 out of 10 times, no matter how much I practise. Any advice from you Ryu players out there on how I should perfect this? Or is there any other easier followups I’m missing?

And enough of the “pick SA1” and shit like that. As I said I’m just using SA2 just to mess around.


#2

You can dash in and do a HP SRK in the corner. If they’re stunned, I jump forward with a HP, and juggle with a SRK. Mid-screen I use HK hurricane, because the timing seems to be the same against most characters, unlike the Joudan. But I’m not sure.


#3

I do HK hurricane as well! But it’s a hit and miss thing for me. Most of the time the body lands before the tatsumaki can connect if I do it straight after I land after the super. Anything I can do to improve the timing?

Hey another thing, I realize sometimes in Q matches they do a crouching jab before following up with the fierce dash punch after they land an SAII to get the timing right. Any chance of using this tactic for Ryu?


#4

The easiest thing to connect with is a fierce fireball. Its really hard to miss with that, but it does like 2 damage. Sometimes I like to reset with a jumping roundhouse into the corner. For the most part though, getting the timing of the joudan/tatsumaki is the way to go.


#5

Fierce Axe kick is my fav.


#6

Whats a fierce ax kick? You mean standing roundhouse right? If so, does that mean I have to dash forward to do it? Sounds impossible.

Jumping roundhouse huh. Thats new. Sounds hard to time though. I gotta try this out. But I’d imagine this wont hurt as much as a HK Tatsumaki or Joudan but if it’s easier to do and has somewhat reasonable damage then I’m game.

I know the hadouken one already, in fact that’s one of the first moves i experimented on. But the damage is so minimal I may as well not do it at all unless he has like a sliver of health left after I do the super. Besides it doesn’t look as cool compared with following up with a joudan :slight_smile:

So there’s no way I can improve the timing for the hurricane followup? Looks like the only way is practicing until i get it then… :frowning: I’ll never get that shit right. Thanks anyway.


#7

Most japanese players do the safest ender and use jump roundhouse.


#8

I just made a post on what follow ups work against who in the main Ryu tactics thread.


#9

No, when you land do a Half circle foward+hard kick,