I haven’t seen a Saki thread so I decided to start one. By looking at her the first thing that came to mind was Cable, even with the grenades and big gun she is really far from him. In fact she plays more of a highly defensive character. Since is the first post I would like to start with a brief description of her moves.
Assist- Comes to the screen and swings her gun the same way as 6C, somewhat slow but could be useful, who knows.
Throws- Just wanted to mention that both throws, throw you about a screen length, seems she really needs to play runaway after all.
:bdp::snka:,:snkb: or :snkc:- She throws a grenade. If done in the ground A goes about half screen, B full screen and C she throws it upwards and reaches about half screen. On the air she throws them downwards somewhat the same distance as the ground button variations.
:hcb::snka:,:snkb: or :snkc:(command grab)- The grab doesn’t have a lot of range but is still useful. She grabs you and headbutts you, it sets you in that “tumbling” where the next hit will juggle you so I recommend following it with a launcher.
:hcf::snka:,:snkb: or :snkc:-Fires off a beam. A,B,C varies the number of hits, pretty self explanatory. Can’t be done in the air which sucks.
:d::d::snka:,:snkb: or :snkc:- Charges her rifle’s next shot into a special one.
:snka:- A shotgun like shot, travels about half screen.
:snkb:- An electric orb that travels a bit and stays in place. Hits about 5 times (Have to confirm the number of hits) In my opinion the best normal charge, you can combo if the opponent got hit by it.
:snkc:- Charges a big bullet, just like the regular C shot but bigger and like twice the damage.
:qcf::2p:- Fires off a big beam at about 40 degrees, decent damage. Can DHC.
:hcb::2p:- Charges her rifle’s next shot into an unblockable bullet.(Tested on dummy set at All Guard) The damage is great considering is a lvl 1 super and unblockable, does about the same damage as the beam super and can be comboed the same way a regular C shot. I’d say this is her best super hands down. Can’t DHC.
:dp::2p:(lvl 3)- A counter super, and considering its a lvl 3 counter super the damage is crap, I find this move completely useless only to be used for the lulz when playing against a friend. Can’t DHC if the counter is successful, don’t know if you can DHC before being hit.
I’m not sure if I left any moves, but I’d like to hear about combos that people might have found out since I find her to be somewhat lacking in the comboability. hope that whatever I just wrote helps some people understand better the character. If there’s a mistake in anything I just wrote my bad, just point it out.