Sakura frame trap question

sakura

#1

Are chris gs frame traps useful or essential? They look pretty but I dont see many Sakuras using them, and i don’t either wondering if i should try learning them >.>


#2

I’m not sure what frame traps Chris G is famous for but I can list some good ones for you if you want

cr.lk > cl.hp (3f gap)
cr.lp > cr.mp (2f gap)
cr.lk > cr.lk (true string)
cr.lp > cr.hp xx tatsu(1f gap)
st.lp > cr.mp (1f gap)
st.lp > st.lp > st.lp etc.

cr.lp delay cr.hp xx tatsu (gap depends on how long your delay was)

Cancelling the likes of st.lk/cr.lk/cr.mp/cr.lp/st.lp into tatsu is a nice trap as well, my personal favourite is j.mk on block into tatsu

I dunno if this falls under the concept of frame trap, maybe tech trap?

But you can do a blockstring, then just raw ex dp to catch your opponent buttons or teching, if you have 3 bars, you can extend this into a combo or if you’re in the corner, you can just U2 afterwards. I find it to be quite effective after lk tatsu, but it’s up to you if you think it’s worth the meter.


#3

Oh yeah i do use stuff like that, thanks for the list though there’s some i don’t use there :slight_smile:

[media=youtube]_-Pelqtov0k[/media] but in this video the things im thinking are the crlp, far hp then crmk


#4

And yeh i like neutral jump lp then lk tatsu, its fun :smiley:


#5

Well, if you just look at the frame data, that’s a 5 frame gap followed by a 7 frame gap. So it’s not so much frame traps as it is pressing buttons. Usefulness depends on matchup, unlike real frame traps, which are always good.


#6

Is this the only thread with frame traps? That’s the main part of my game that I need to develop next