Setup 1: After h.srk, immediately l.srk, u will land right in front of opponent and, if he quick wakes up, u can meaty lk,lp,hp and he can’t throw you out of it. If its a grab character, u can neutral/ back jump hk, You can also bait reversals. After your opponents learns this setup u can mix in throws, l. Tatsu, ex srk
Setup 2, after forward throw, step back a little bit and j.hp or j.mk, it’s very hard to tell which side you r landing and u can continue your full set combo… It can also be a safe jump if timed correctly ,But, be prepared to combo into c.mk > h.srk because you might land out of range for c.hp if u hit. After you trained your opponent to block, u can empty jump and c.lk , c.lp c.hp into your combo
Setup 3: after otoshi 3 hits, right when you land in front of opponent, hit down, and immediately neutral jump hk, it is a safe jump against reversals more than 3 frames, and can trade with srks with 3 frames
Setup 4: after h.srk, walk a little forward and jump hp, if he quick wakes up and you time it right it can be a safe jump, if he doesn’t quick wake up, walk front a little bit after you land and neutral j.hk it’s also a safe jump.
Setup 5: after forward throw, dash twice and l.tatsu, it’s a meaty tatsu , and if he cr.tech u can combo into your bnb, and against some characters u can make their reversals whiff.
Setup 6: after ex. Tatsu, otoshi 2 hits, and back dash as u land and full charge hadoken, it’s the most common setup for Sakura, it’s meaty and it does quite a lot for chip damage, after hadoken you can block their ex. Reversals, neutral jump mk if it’s zangrief, or ambietious/cross up, front mk, or simply walk up and throw, use ur imagination, it is also a good way to regain your momentum
Setup 7: this is my favorite one, i found this out since the beginning and I don’t see Many other Sakura players use it. Remember the old lp> dash setup after ex.tatsu? This is my version and it hurts a more, after ex.tatsu, dash front immediately, then front j.hp. Now here’s a trick, the timing of your hp can make you land behind them and in front of them, the later you press hp, more chances you will land behind and it will be very difficult for them to block. But this is character specified, it works on Most characters, I never found out who it doesn’t work on but I still use it anyway because your opponent will most likely still be confused which way to block. And since your opponent most likely will cr.block anyway, you don’t need to do cr.lk , lp, hp into bnb, just do hp/l.tatsu > anything. If you use hp early and land in front, backdash against characters with srk, they can completely whiff and u can full combo punish, of course dun abuse backdash
Setup 8: with ultra 2, after u hit opponent with super, wait half a second and do ppp. ultra 2 if they have low health , they will be forced to block unless reversal , but u can punish them after, and it does good chip damage.