Sakura Insult CC:
[fp DP]xN (until corner) -> jab DP -> [taunt]xN -> Uppercut Super
Only use the fierce DPs to get them to the corner, then the jab dp will launch them and land you so you can cancel the recovery into her taunt and juggle them in the corner with it. For safety you can do two jab DPs.
Sakura Hopscotch CC: (corner only)
[fp Fireball -> fk DP+k Px3] -> [Air qcf+fk -> stand fp -> DP+fk Px3]xN -> Uppercut Super
Uh yeah… this is cool looking… The downward air kick is slightly tricky to time the hit, and Uppercut Super setup as you like.