So after a small debate on NeoEmpire Forums (just joined there). I got into a discussion about zoning.
Everyone knows Sakura’s fireball is not great but that doesn’t mean it shouldn’t be used at all. From what I’ve seen from Sakura players in Team Sakura and elsewhere very few try to zone at all outside of using her normals for keep away and footsies.
Here are some ways I zone (not all but I just wanna get the ball rolling).
Let’s discuss zoning strategies in this thread including corner pressure, chip pressure / wins or mix ups from the threat of say and ex fireball that will kill if they try to fa it or don’t avoid it.
Zoning with Sakura is pretty easy and I encourage Sakura players to use it especially against characters with no fireball.
Stop thinking of using fireballs with the intent of it hitting the opponent.
What you want is for them to jump over the fireball so you can lp or mp shouoken them as a far anti air.
You should throw the fireball and follow it a bit like chun and guile do. Even if they neutral jump you can catch em with hp shou anti air. You will get used to the spacing and timing for it with practice and sometimes you have to forward dash first. You won’t always be able to do it.
If they focus dash forward then you can mp shou to catch the focus dash. This is a nice simple zoning strategy that I use alot but you won’t be able to do it alot against good players so you will have to mix up your spacing and feint fireballs etc like how every other zoning character does.
Video example of Uryo vs Zangitan you’ll notice alot of Sakura zoning:
^ Match starts 8 mins in and the commentators don’t have a clue about Sakura.
Okay now you guys talk about your strategies.