Terrible teaser. Also hopefully they don’t give this to those dotemu hacks and do a proper port instead.
original SS1 coming to Switch http://www.siliconera.com/2017/07/13/samurai-shodown-headed-nintendo-switch-next-week/
GENIUS TRAILER! OH MY WAFFLES!! SSV Special UNCENSORED ON PS4?!?!?!?!? AAAAAAAAAAAAAAAAH EEEEEEEEEEEEEEE!! Squeeeeeeeeeeeeee!! xD
Thank you!! So HYPED!! this is incredible!! GOTY!! Epic!! Wooooosh!!
AND IT HAS ONLINE MULTIPLAYER!! instant 11 out of 10 score!!
This might sound weird, I want to buy the game on PS4 but also buy it on vita without cross buy to support SNK further for future classic releases.
that’s not weird. I’m grateful after three Onechanbara games that weren’t localized, XSEED brought the greatest one of the Z series, Z2 Chaos, to the west, I bought both the 1st print physical and digital versions as support.
if only the mainstream people were grateful like you, Samurai Shodown could prosper as a greater expanded, better cared for, more frequent quality sequels, and higher quality franchise.
Yeah but once you learn the AI’s stupid tricks, there’s no way to grow past that. Playing other players is the whole point of fighting games and if there’s no way to do that, then it cuts down on the life of your game.
That said, I’m glad it’s finally getting legit releases. They should have included this in the SS Anthology, and I’m sure they could have had they cut some corners on things like music quality.
SNK a.i. in high difficulty are always a challenge to most people. so that doesn’t get old to single players.
the competitive seen has too easy opponents and too hard opponents, so I’d say some would rather have beatable opponents,
than unbeatable opponents, and most can’t stand losing to a player.
not entirely, otherwise these games wouldn’t have a.i., and the fighting game sales would only be 1/4 of what they are making
due to people that know they will play the game mostly or entirely solo. even back then when SF first appeared on consoles, I’d say over 90% of the owners only played it on their Genesis or SNES alone against CPU, and those games lasted years, and it wasn’t until generations later when consoles started to have online play for the genre, and fighting games online on consoles didn’t become standard and mainstream until the PS3/Xbox360 generation.
either way SS Anthology wouldn’t do it justice. PS2 limitations, and especially the load times that would dumb it down from streamlined arcade standards. I’m so glad the ACA version of Samurai Shodown came to PS4 if it was the SSA version wouldn’t be as authentic and smooth. and Hamster added cool things like adjustable widescreen and filters
now look at the SSA version of SS1, so limited, fuzzy, low resolution, some slowdown, just stuffed in there, and SSA games generally have loadtimes that really hiccup the whole experience. plus the portable owners got really bad version. and there’s no online (even mediocre netcode is better than no online, especially these days)
yes, at first, before this, I felt they should of brought SS Anthology, since that’s better than nothing, and has most of the games.
but I’m glad the things turned out, no SSV on PS4 and the months of no new SS ports,
is gonna make SSV Special on PS4 even more amazing.
SSV Special can be the most polished and definitive Samurai Shodown game to a lot of fans. and that’s worth more than the first 5 SSs combined!!
and like you said, fighting games are about playing with other players, so with online, that makes SSV Special even more important than a SS Anthology port, though if they later added that, I would get that too. but quality and features do enhance a port, and
SSV Special has the best chance to earn a larger fanbase for the series (of course a new AAA game would do wonders too, though SSV Special is gonna be more affordable and authentic, and chances are modern SNK is probably too squeamish to make a modern Samurai Shodown as epic, graphic and violent like the true SSV Special. So if a new SS is not up to SSV Special standards, fans will probably just play SSV Special as their primary fighting game.)
Is the Wii version SS Anthology without load times?
Any news on SS2, SS3, and SS4 releasing on PS4.
The Switch version of SS4 is oddly released.
Yup. No loadtimes at all.
This would have been a great time to release Samsho 5 Special: Final/Perfect Edition.
It had a location test and never released…
but then it would be 2004 old news. the perfect time for SSV Special uncensored perfect edition would be now, how Code Mystics is bringing it to the most relevant platform (PS4), and Vita fanbase get to join SSV Special glory too in 2017. Gaming wasn’t as hyped and demanded back in 2004 compared to 2017 when SNK is making a comeback and people don’t need some AES/MVS to play these official games, and with the SS fanbase starving for more ports, there can be higher appreciation for uncensored and online supported SSVSpecial this generation.
I only linked the thread for the screenshots. I didn’t mean 2004 as the perfect time. I meant NOW 2017, just like you said, as the perfect time.
Most people who play fighting games want to play other people, not just the computer. The AI would be basically like playing the same person without having any variation. You’re a bit of an outlier if you’re happy playing the AI and only the AI, and that’s fine, but that isn’t going to sell the game to the majority of fighting game fans who want to play other people and don’t have anyone in their vicinity who plays the game. It’s not the SNES/Genesis days anymore, we have options now. Back then we didn’t. But now that we do, there’s no excuse for SNK to be releasing games with no netcode, and I, for one, would love to have a huge base of people to play SSS5sp against, so I have a vested personal interest in SNK releasing a port of what is probably the best SamSho game with decent netcode.
As it is, we have a handful of people who play SS5sp on Fightcade/xzone, and that’s from all over the world. We wouldn’t have been able to get our little community started without the ability to play online. That’s how communities are fostered and how a game gains an audience. It would be incredibly shortsighted of SNK to put out a bunch of games with no online, but thankfully they seem to understand this, at least for the purpose of these ports.
SS4 is a fun piece of shit of a game. It’s good to see it getting some love too.
which makes Samurai Shodown V Special on PS4 and Vita all the more worthy of getting more hype and success since it has online play,
now the messed up thing is that babies are going to nitpick and underrate the netcode.
even Samurai Shodown II’s, KOF98, and Fatal Fury Special’s netcode on X360 wasn’t perfect, but still had some great matches, so great, didn’t even notice the lag much or at all, it’s a case by case basis. same for PS3 with M2’s netcode for the KOF ports, KOF95 and 96 had noticable better netcode. and if there’s input lag? so what? just adapt and enjoy it! Even if the netcode was perfect, no one’s getting paid to play their best. some just take things too seriously.
netcode isn’t going to beat local match smoothness for every player, that’s just how it is for the genre. still, the ability to play with others worldwide, is still great, and these netcodes are sorely overrated.
ok, if someone plays with someone with incompatible connection, then just scratch them off the list, don’t base the ENTIRE netcode on your incompatible experiences. find and play with compatible connections.
Look at KOFXIV, the greatest netcode the company ever established, played longer online on console than all the previous KOFs combined, and still played now and then online, but the haters don’t wanna see that, they just glare at the imperfections, and expect the online to give them players, instead of forming their own PSN community or joining one, and expanding their friends list for the game.
so if there’s any reason SNK games with online are empty, is because the fighting game communities own toxic viewpoints and expect the netcode to do everything for anyone of any region, ISP and router. they blame the netcode before they blame other factors, and that is unjustified.
And its sickening that it’s said that SSV Special beta booth got ignored at EVO. WTF. anyone in the world can see any of the tournament vids on twitch and youtube archives, but ONLY the people that attended EVO had the priviledge to play the upcoming edition of SSV Special, and no one even cared to play it for a round or two???
I tell ya, there’s a poisonous stigma among the fighting game communities attitude towards SNK classics, and it’s not funny at all. even players that been around since the 16 bit days, it’s just messed up they wouldn’t even be mildly interested to play that SSV Special beta.
that might of been a little demoralizing for Code Mystics, the only developer in this ENTIRE INDUSTRY that can do Samurai Shodown V Special right on PS4 and vita.
and it goes to show the fighting game mainstream have such twizzler sized interests. graphics and big names are all the rage, but the EVO crowd doesn’t represent the PSN crowd as a whole, I think SSV Special could do well on PS4, but somehow they really gotta build more hype and interest towards it, more than any port.
well some action on fightcade
not sure what date they will bring SSV Special. I barely have $17 on PSN and dont wanna spend it. I know it’s gonna be like $15 or more.
Didnt know that SSVS beta was at evo lol. I wasn’t there, but still, sad.
it’s really upsetting Code Mystics still doesn’t update their twitter about Samurai Shodown V Special. like where is the hype buildup? they expect the lazy SNK/FGC crowd to do it for them the FGC doesn’t care unless its capcom, ASW or namco. and the SNK fanbase are too passive.
they dont even update their facebook.
the only evidence of SSV Special is found in news sources like the playstation blog
they said summer! it’s gonna arrive either this month or next month. Like, they should get a clue, they can easily build more hype if they like dedicate an official site for it just like nintendo did with Smash Dojo. stuff like that could draw more mainstream attention. but their port has no foundation, just a PSN announcement, what are they just gonna quietly launch it on PSN? that’s not how , even Cosmic Star Heroine got a bit of promotional enthusiasm before its launch. and they dont need to hire a marketer to do those things, the makers of Friday the 13th The Game promoted their game by themselves, with a single person wearing multiple hats.
SNK should promote it too! maybe they are waiting close to the date? it’s absurd they are so casual about it. and you know in fact, it was SNK that made that playstation blog. but they should do more building SSV Special hype.
how they expect the series to gain a larger following if there’s no hype from the publisher and developer’s side? other publishers are shoving their bandwagons all over the place for their products, large and small.
What? they actually played it at EVO 2017!
that’s great someone at least shared some original footage and positive enthusiasm for the definitive port
Samurai Shodown V Special MVS is worth over $900.
guess they really are trying to sell those before the PS4/Vita port/remaster arrives.
maybe more will appreciate PSN Store prices more. they don’t have to spend $900 to own it on PS4/Vita.
if anybody is looking to play ss5sp and wondering if it’s for them this i’ll give brief idiots guide rundown
This game is a very aquired taste, it’s slow, some might even say flat out boring
I think of this game as the exact opposite of darkstalkers 3, so if you enjoy that sort of game with heavy rush down, normals where you are at MASSIVE advantage on block like + 5 or sometimes higher like plus +7 you’ll find this game hard to deal with because offence in this game is stifled by the fact pretty much everything is negative on block, and when i mean everything i mean everything.
So in most games you lk or lp with give you advantage on block i used darkstalkers 3 to ram it home, because in that game you get more frames than most, if you’re a complete noob all this means is that on offence you’re able to move before the defender which is why you see alot of the sick rushdown from sako with BB hood or nukis bishamon and so on
In s5p there’s only a couple of things that are plus on block and even then you’re only at like +1 which is barely anything at all.
What this means is that attacking in ss5sp is very very risky, which makes the game very turtley, because why would you wanna go in and start partying if you’re leaving yourself at risk? you’re not! which means you have to pick your spots wisely
If you’re thinking i’m being negative i’m not, it just takes getting used to and also has benefits and again i’ll use darkstalkers 3 to ram this point home
So how does this having everything negative on block benefit the game in relation to DS3?
Execution, to me and this is just personal opinon DS3 is one of the hardest if not the hardest 2d fighter it terms of being able to compete at a good level in terms of execution, the game is very link heavy, ss5sp benefits because it’s the reverse, there’s barely any links and the ones that are in the game are obscure backturnt shit, all the combos are very very basic
You can basically pick a chracter like say kyoshiro or tamtam and press buttons and win providing you know the system and match ups, but what i’m getting at is that the game is some respects is very simple
On the face of it ss5sp is a very noob friendly game, low execution, slower gameplay where as DS3 is the exact opposite, very fast with a very high execution barrier
It just depends on the type of game you prefer, maybe if you’re from a SF backround you might like the slower more methodical neutral heavy, whiff punisment type of game over the more flashy faster games that seem to be more common place today
The last point is just me rambling, of other strong point of ss5sp is the difference in play styles between chracters, my own view is that it’s much stronger than a game like ds3.
Of course in ds3 bishamon is nothing like sasquatch who is turn is nothing like lei lei, but then i feel that sasquatch is kinda similar to j talbain bishamon kinda similar to bbhood in terms of dash pressure blah bah, and you could say others like morrigan to lillth and dimitri.
Don’t misunderstand me, i know they are different but i feel that the difference between playstyles in 5sp is much greater and this might be possibly due to the rather odd engine and restrictive offence, i mean gaira is nothing like mina, kazuki is nothing like hanzo, even the clones like rasetsumaru suija play completley unique i just feel it’s one of the games strong points that’s all
If you’re looking to pick up ss5sp please consider the above before buying, know what to expect and what you’re getting yourself into
There’s a bit of misinformation in this post, and imo it’s disingenuous to compare SS5sp to Vampire Savior when the two games couldn’t be any more different. Why don’t we compare Tetris to Devil May Cry while we’re at it?
-Not everything is negative on block. AB normals and some specials are, but most kicks, A and B normals leave you able to block if they’re blocked. Any frame data tables for this game that are out there are pretty inaccurate unfortunately, but spending time with the game shows you that it’s not true that not everything is negative on block.
-No SS5sp doesn’t have a twitchy heavy rushdown rhythm to it, but the game can move incredibly fast especially if you’re playing characters like Ukyo, Basara, Yunfei, and many others. If anything, the fact that you actually have to think about what you’re going to do and pick your moment to attack is a plus in my book. It makes the game a lot more tense.
-There are plenty of combos in SS5sp. Watch players like KardboardKing, From Beyond, and Tank, and you’ll see tons of them. They aren’t massive “wait for 10 min while i finish my combo” types, but that’s never been how SamSho worked except in SamSho4, which is a lot faster paced and has the combo starter mechanics that lead to big combos. If you can’t maximize damage, you’re not going to win games, and one of the ways to maximize damage is to use combos, of which there are tons in this game.
-Playing defensively is advantageous in this game because the pacing mimics an actual duel. If you were fighting another swordsman in real life, you’d be an idiot to just RTSD. But there are characters who are best played more aggressively (Ukyo and Genjuro being a couple) so like you said, and I agree, there are many different styles of play to choose from here.
-Mechanically the game is incredibly deep. Sure, the game isn’t as executionally heavy as Guilty Gear at its most complex, but choosing whether to let your meter get to POW so you can utilize your super and do higher damage, or meditate it away and be able to use State Of Nothingness when things get down to the wire can be the difference between winning and losing. And it changes from character to character and matchup to matchup.
It doesn’t sound to me like you’ve played the game enough to really wrap your head around it beyond a basic level, and while it’s fairly easy to pick up initially, when you really start to play it more, it reveals itself. People can just download it on MAME and give it a shot if they have any doubts, or come join us in the SamSho5sp room on Fightcade, even if just to watch. There are always folks of all levels playing and I have to say, in the 6 or so months I’ve been playing this game seriously, the amount of people playing has really increased.