Most new players will compair it when they start playing, which is why i used such a extreme example, do not say X is better than y or vice versa, the bottom line is they are both 2d fighters
Please tell me the list of moves that are plus on block or EVEN without obscure distancing like hanzos running slide, rasetsumarus shoulder, i didn’t insinuate that everything leaves punishable on block did i?
Yes i know about canceling the recoil state in order to catch punishes which in itself is extremly risky.
In alot of cases it’s very hard to build offence in the game without taking incredible risks which to some players especially new players used to other games is possibly off putting
As for speed yes maybe i worded it wrong, maybe match pace, but yes you’re right but then i think about my time with the game and lets use ukyo as an example, yes he is fast, as in dash speed instant overhead, running B for reverse blocking running C for the low and AB for damage, but most of those are very unsafe, which leaves you with what? standing A standing B which are deflect bait, forward C (only safe at max range) to bait deflects or just catch them sleeping so yes i’ve got one of the quickest chracter’s in the game, but if get it wrong i’m losing 35% which bring me to the point of because of the nature of the game and me being a pussy it causes me to turtle hardcore, which in turn for somebody watching is kinda boring, yeah sure i can start partying linking down C swollow swipe, running C running B but against good players that will get me killed, hence slowing the match down
I know the game has combos, think i dont know about kazukis fireball running b shit or zankuros back turn small loop genjuros unblockable sogetsus yadda yadda, but really out side of a couple of obscure situational ones what is there? i’ve not played in 5 years what new combos are there?
Most of the time you’ll just be 2 in 1ing into small or large pursuit i did not mean the game has litreally NO combos come on, again for new players used to other games it could be seen as a negative which is why i said what i did, this game is very simple in terms of execution you can compete at a mid to high level as long as you have an understanding of fighting games and obviously the system which you are in, which is a strong point
Most high damaging combos do not come from the CD series in ss4 outside of infinents if we are talking about peoples lack of knowledge on how the game works here ss4 is not faster for that reason alone, better throws, more back turn states, slightley faster, retarded POW moves
It’s very easy to take your sentance and bash you with it when i’m only reading what i want to read right?
Playing defensively is advantageous because playing aggressivley gets you killed which is my whole really, so you kinda confirm what i’m saying no?
The frame data in the game causes you to take less risks at a higher level, At no point did i say i found the game boring, but to the casual onlooker it could possibly be deemed boring, especially those who might not understand what is going on or have only played a certain style of fighter IE GG BB SF to which ss5sp is very different which is why i use DS3 it’s the polar opposite
At no point do i question the games mechanics, but in fact you overstate the choice between powing and building enlightment, some chracters are forced to pow ie enja zankuro kyoshiro if i remember correctly
Where others are forced to use enlightenment yunfei hanzo, when i say forced i dont want you twisting my words again so let me say this chracter played at there optimal it’s a better choice, much ike ken using SA3 or chun using SA2 in 3rd
To me it sounds like you got kinda butthurt that i’m shitting on your game when really i’m not, but then again what do i know i’m just chatting shit right and i dont know anything