Samurai Spirits aka Samurai Shodown - 2019


Netcode is the one thing I’m genuinely worried about with this game. Game Mystics did a great redo of the PC version of KoF97UM with better netcode and from what I’ve heard it made a massive difference.

But if this game has bad netcode it’ll drastically reduce the amount of people who will be working to stick with it. That’s part of the issue with PS4 5 Special, it’s a way way better experience than playing on Fightcade, but because you can’t really get a solid connection outside of a certain distance unless everyone has fiber, you pretty much have to go to Fightcade if you want to play people from South America or Europe.


All I need is some SS2/SS5sp mechanics. Just a simple hack and slash with minimal combos and I’m fine. SamSho is not something you can mess up easily.

Anyone here knowledgeable on hybrid p2p? I keep reading people complaining about games not using ggpo netcode, but is it really the implementation of rollback or where the server’s located between host-peer connections that plays a big factor in online play?
From my experience playing ggpo I noticed that sometimes I get a better connection playing someone from a neighboring country/continent than playing someone an hour away from my house.


It depends of what actually “server” in hybrid model do. It can be a matchmaking server that only helps players to find eachother and maybe store some data. Or it might actually a model with nodes, where nodes are stable and work, that benefits everybody (but IDK if its count as P2P at this point).

So basically having a server or a node that actually process the information helps:
a) latency may be cut in half (or more but at the cost of the performance of other player)
b) people are not responsible for eachother connection quality (ideally).
c) other benefits that do not concern FG.

Rollback is heavily favored because only alternative is slowing the game or having input delay AND NOBODY WANTS THAT. But Rollback is not a magic and could not be applied to anything to bake it equally better, at certain point you need to get fiber and good IP.

I’m very used to just having fiber as internet quality floor. So it always baffles me when people who use wifi or some downright bad connection demand GGPO. Because its like getting new tires for your car when your engine is dying.

I also want 5SP gameplay with 5 buttons layout and uncensored Zetsumei ougis (and arenas style from 4, because “now more corpses” from 5sp wasn’t as good).


When I play against certain people on some of the PC clients like Fightcade 1, 2, or Xzone, sometimes the ones that are better in general are worse for bad connections. Like xzone is the best but against certain people it’s awful because there are so many rollbacks it’s borderline unplayable. Rollback is definitely not a magic bullet but I think it’s possible to get better connections over longer distances than input based netcode.

Either way, it’s hard enough getting good at 5Sp where I could actually potentially play Japanesers on Fightcade 1 albeit with a not great yet barely serviceable connection. If we can’t even play people in Europe or South America, it’s gonna make it really hard to git gud.