I hope the blood isn’t that always exaggerated… I hope they would try to use if meaningful and purposeful rather than overly exaggerated effect that covers the characters on screen.
An occasional use of effects give some sort of innovation. That it would turn the blood into a successful visual aid/cue to communicate and emphasize a decent land critical hit or a counter hit to the perspective of the viewer.
The teal and orange hue dominant colors in the current visual of the game wouldn’t blend well with the frequent exaggerated huge red blood sprays.
So it will serve more wisely as an interesting Diegetic UI.
That is functionally both sensible and expressive rather than a consistent exaggerated regular bland effects that covers characters for the sake of gory impression that it feels more like a modern jidaigeki film with B-movie effects.