Satsui no Hadou ni Mezameta Ryu: Evil Ryu Combo Thread

evil-ryu

#1

[INDENT=1]Legend[/INDENT]
[INDENT=1]cr. = Crouching[/INDENT]
[INDENT=1]cl. = Close Standing[/INDENT]
[INDENT=1]st. = Far Standing[/INDENT]
[INDENT=1]f+ = Hold towards opponent and press attack button at the same time[/INDENT]
[INDENT=1]LK = Light Kick[/INDENT]
[INDENT=1]MK = Medium Kick[/INDENT]
[INDENT=1]HP = Hard Punch[/INDENT]
[INDENT=1]EX = Uses one stock of EX Meter[/INDENT]
[INDENT=1]FA = Focus Attack[/INDENT]
[INDENT=1]FADC = Focus Attack Dash Cancel. Uses two stock of EX Meter[/INDENT]
[INDENT=1]> = Link or next move[/INDENT]
[INDENT=1]j. = jumping[/INDENT]
[INDENT=1]xx = cancel/cut short attack animation prematurely by next special move[/INDENT]

[INDENT=1]Evil Ryu’s Main Combos[/INDENT]
[INDENT=1]I will post his main combos here. Will update as fresh discoveries are made.[/INDENT]
[INDENT=1]If starting with a jump in beware that you may have to skip a few hitconfirm normals due to spacing/scaling.[/INDENT]

[INDENT=1]*Important Notes: *[/INDENT]

[LIST]
[]cl. hp and cr.hp force the opponent to stand. If you try to combo into LK Tatsu without forcing stand or watching to see if your opponent is crouching or not then it will whiff if he is crouching and you will be left open.
[/LIST]
[LIST]
[
]In Shoyuken FADC combos use the MP version for best damage. If you are using EX Shoryuken to FADC perform the FADC on the 2nd hit for max damage and a higher juggle.
[/LIST]
[LIST]
[*]*You can combo into cr.hk for a hard knockdown after Hadouken FADC. Check the ‘Character Specific Combos’ for characters you can do this on after LK Tatsu.
*
[/LIST]
[INDENT=1]Target Combo (Damage/Stun):[/INDENT]
[INDENT=1]cl.mp -> far.hp = 160/200 (cannot special cancel)[/INDENT]

[INDENT=1]Block/Pressure Strings (****Damage/Stun):[/INDENT]
[INDENT=1]cr.mk xx Hadouken = 120/200[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.lp > cr.mp xx Hadouken = 152/270[/INDENT]
[INDENT=1]cr.mp>cr.mp xx Hadouken = 168/280[/INDENT]

[INDENT=1]Link/Hit Confirm combos (****Damage/Stun):[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.lp > cr.mp xx Hadouken = 152/270[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.lp > cr.mp xx HP Shoryuken = 203/320[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.lp > cr.mp xx HK Tatsu = 210/320[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.lp > cr.mp xx LK Tatsu > HP Shoryuken = 237/335[/INDENT]

[INDENT=1]cr.lk > cr.lp > cr.lp > cr.mp xx EX Hadouken = 168/250[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.lp > cr.mp xx EX Shoryuken = 175/250[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.lp > cr.mp xx EX Tatsu = 210/320[/INDENT]

[INDENT=1]cr.mp > cr.mp xx[/INDENT]
[INDENT=1]cr.mp > cr.mp xx Hadouken = 168/280[/INDENT]
[INDENT=1]cr.mp > cr.mp xx HP Shoryuken = 240/360[/INDENT]
[INDENT=1]cr.mp > cr.mp xx HK Tatsu = 248/360[/INDENT]

[INDENT=1]cr.mp > cr.mp xx EX Hadouken = 200/280[/INDENT]
[INDENT=1]cr.mp > cr.mp xx EX Shoryuken = 272/360[/INDENT]
[INDENT=1]cr.mp > cr.mp xx EX Tatsu = 248/360[/INDENT]

[INDENT=1]cr.mp > st.mp xx[/INDENT]
[INDENT=1]cr.mp > st.mp xx Hadouken = 188/280[/INDENT]
[INDENT=1]cr.mp > st.mp xx HP Shoryuken = 260/360[/INDENT]
[INDENT=1]cr.mp > st.mp xx HK Tatsu = 268/360[/INDENT]

[INDENT=1]cr.mp > st.mp xx EX Hadouken = 220/280[/INDENT]
[INDENT=1]cr.mp > st.mp xx EX Shoryuken = 292/360[/INDENT]
[INDENT=1]cr.mp > st.mp xx EX Tatsu = 268/360[/INDENT]

[INDENT=1]cr.mp > cl.hp xx[/INDENT]
[INDENT=1]cr.mp > cl.hp xx HP Hadouken = 208/380[/INDENT]
[INDENT=1]cr.mp > cl.hp xx HP Shoryuken = 280/460[/INDENT]
[INDENT=1]cr.mp > cl.hp xx HK Tatsu = 288/460[/INDENT]

[INDENT=1]cr.mp > cl.hp xx EX Hadouken = 240/380[/INDENT]
[INDENT=1]cr.mp > cl.hp xx EX Shoryuken = 312/460[/INDENT]
[INDENT=1]cr.mp > cl.hp xx EX Tatsu = 288/460[/INDENT]
[INDENT=1]cr.mp > cl.hp xx EX Ryusokyaku = 288/460[/INDENT]

[INDENT=1]MK Ryusokyaku >[/INDENT]
[INDENT=1]MK Ryusokyaku > HP Shoryuken = 230/300[/INDENT]

[INDENT=1]MK Ryusokyaku > cr.lp xx[/INDENT]
[INDENT=1]MK Ryusokyaku > cr.lp xx Hadouken = 158/230[/INDENT]
[INDENT=1]MK Ryusokyaku > cr.lp xx HP Shoryuken = 230/310[/INDENT]
[INDENT=1]MK Ryusokyaku > cr.lp xx HK Tatsu = 238/310[/INDENT]
[INDENT=1]MK Ryusokyaku > cr.lp xx LK Tatsu > HP Shoryuken = 271/330[/INDENT]

[INDENT=1]MK Ryusokyaku > cr.lp xx LK Tatsu > EX Shoryuken = 299/330[/INDENT]

[INDENT=1]MK Ryusokyaku > cr.mp xx[/INDENT]
[INDENT=1]MK Ryusokyaku > cr.mp xx Hadouken = 188/280[/INDENT]
[INDENT=1]MK Ryusokyaku > cr.mp xx HP Shoryuken = 260/360[/INDENT]
[INDENT=1]MK Ryusokyaku > cr.mp xx HK Tatsu = 268/360[/INDENT]
[INDENT=1]MK Ryusokyaku > cr.mp xx LK Tatsu > HP Shoryuken = 301/380[/INDENT]

[INDENT=1]MK Ryusokyaku > cr.mp xx LK Tatsu > EX Shoryuken = 329/380[/INDENT]

[INDENT=1]Overhead Combos ****(Damage/Stun):[/INDENT]
[INDENT=1]**f+**mp >[/INDENT]
[INDENT=1]**f+**mp > HP Shoryuken = 230/300[/INDENT]
[INDENT=1]**f+**mp > cr.mp xx Hadouken xx FADC >[/INDENT]
[INDENT=1]**f+**mp > cr.mp xx HP Shoryuken xx FADC >[/INDENT]
[INDENT=1]**f+**mp > cr.mp xx HK Tatsu = 204/280[/INDENT]
[INDENT=1]**f+**mp > cr.mp xx EX Tatsu >[/INDENT]

[INDENT=1]Basic BnB combos ****(Damage/Stun):[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx Hadouken = 140/250[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx LK Tatsu > HP Shoryuken = 237/335 (whiffs on crouching opponents)[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > Ultra 1 = 339/250[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > Ultra 2 = 324/250[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > f.mk = 210/310[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > HP Red Fireball = 228/313[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx EX Hadouken FADC Ultra 2 = 421/250[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx EX Tatsu > Ultra 1 = 381/320 (corner only)[/INDENT]
[INDENT=1]cr.lk > cr.lp > cr.mp xx EX Tatsu > Ultra 2 (corner only) = 366/320[/INDENT]

[INDENT=1]Advanced BnB combos ****(Damage/Stun):[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 383/580[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 382/550 (corner only)[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)[/INDENT]

[INDENT=1]FADC Combos ****(Damage/Stun):[/INDENT]
[INDENT=1]cr.mk xx Hadouken xx FADC > cr.hk = 192/280[/INDENT]
[INDENT=1]cr.mk xx Hadouken xx FADC > cr.mk xx Hadouken = 210/350[/INDENT]
[INDENT=1]cr.mk xx Hadouken xx FADC > HP Shoryuken = 240/360[/INDENT]
[INDENT=1]cr.mk xx Hadouken xx FADC > cr.mk xx HK Tatsu = 280/420[/INDENT]
[INDENT=1]cr.mk xx Hadouken xx FADC > cr.mk xx EX Tatsu = 280/420[/INDENT]

[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > c.hk = 347/560[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > HP Shoryuken = 377/610[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > HK Tatsu = 382/610[/INDENT]

[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball = 395/597[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 1 = 465/530[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 2 = 453/530[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > f.mk (reset) = 381/595[/INDENT]

[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 429/710[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 426/690 (corner only)[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)[/INDENT]

[INDENT=1]cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 405/640[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 402/620 (corner only)[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)[/INDENT]

[INDENT=1]Full Meter FADC Combos ****(Damage/Stun):[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > [Target Combo] cl.mp -> Far HP = 397/670[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp xx HP Red Fireball[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx LK Ryusokyaku = 401/710[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx HP Shoryuken = 421/710[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx HK Tatsu = 425/710[/INDENT]

[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)[/INDENT]

[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball = 435/701[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 1 = 443/680[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 2[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > f.mk (reset) = 428/700[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx MK Ryusokyaku cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball xx FADC > Ultra 1 = 455/572[/INDENT]

[INDENT=1]Juggle Combos (Opponent must be jumping)****(Damage/Stun):[/INDENT]
[INDENT=1]j.mp (forward) >[/INDENT]
[INDENT=1]j.mp > HP Shoryuken = 140/150[/INDENT]
[INDENT=1]j.mp > EX Hadouken = 190/200[/INDENT]
[INDENT=1]j.mp > EX Tatsu = 170/220[/INDENT]
[INDENT=1]j.mp > Ultra 1 = 357/100[/INDENT]
[INDENT=1]j.mp > Ultra 2 = 324/100[/INDENT]
[INDENT=1]j.mp > f.mk = 150/200 (reset)[/INDENT]

[INDENT=1]Air Tatsu >[/INDENT]
[INDENT=1]Air Tatsu > HP Shoryuken = 140/100[/INDENT]
[INDENT=1]Air Tatsu > EX Hadouken = 180/150[/INDENT]
[INDENT=1]Air Tatsu > EX Tatsu = 170/170[/INDENT]
[INDENT=1]Air Tatsu > Ultra 1 = 357/50[/INDENT]
[INDENT=1]Air Tatsu > Ultra 2 = 324/50[/INDENT]

[INDENT=1]cl.hk >[/INDENT]
[INDENT=1]cl.hk > HP Shoryuken = 100/175[/INDENT]
[INDENT=1]cl.hk > EX Hadouken = 140/225[/INDENT]
[INDENT=1]cl.hk > EX Tatsu = 130/245[/INDENT]
[INDENT=1]cl.hk > Ultra 1 = 317/125[/INDENT]
[INDENT=1]cl.hk > Ultra 2 = 284/125[/INDENT]

[INDENT=1]Focus Attack Combos ****(Damage/Stun):[/INDENT]
[INDENT=1]Level 2 FA > Level 1 FA > Dash > HK Tatsu = 146/250[/INDENT]
[INDENT=1]Level 2 FA > Level 1 FA > Dash > HP shoryuken = 158/250[/INDENT]
[INDENT=1]Level 2 FA > Level 1 FA > Dash > Ultra 1 = 293/325[/INDENT]
[INDENT=1]Level 2 FA > Level 1 FA > Dash > EX Hadoken > Ex Tatsu = 227/340[/INDENT]
[INDENT=1]Level 2 FA > Level 1 FA > Dash > EX Hadoken xx FADC > Ex Tetsu = 214/340[/INDENT]
[INDENT=1]Level 2 FA > Level 1 FA > Dash > EX Hadoken xx FADC > Ultra 1 = 292/280[/INDENT]
[INDENT=1]Level 2 FA > Level 1 FA > Dash > Ultra 2 = 260/220 (corner only)[/INDENT]
[INDENT=1]Level 2 FA > Level 1 FA > Dash > EX Tatsu > Ultra 1 (corner only)[/INDENT]
[INDENT=1]Level 2 FA > Level 1 FA > Dash > EX Hadoken > Ultra 1 = 292/280 (corner only)[/INDENT]

[INDENT=1]Corner Only Combos ****(Damage/Stun):[/INDENT]

[LIST]
[]You can land Ultra 1 or Ultra 2 after EX tatsu in the corner. Use EX tatsu to finish combos instead of LK tatsu or FADC to Ultra.
[/LIST]
[LIST]
[
]You can use cl.hp after any Hadouken FADC in the corner. This makes some of the combos that are hard to do mid screen due to buffering and spacing such as c.hp xx MK Ryuso much easier in the corner as you can simply do cl.hp xx MK Ryuso instead and if you are comboing after Hadouken xx FADC you will be close enough to follow up with almost anything.
[/LIST]
[INDENT=1]Basic Examples:[/INDENT]
[INDENT=1]j.mp > EX Hadouken > EX Tatsu = 252/296 (Opponent must be jumping)[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.mp > cl.hp xx MK Ryusokyaku > cr.mp xx LK Tatsu > hp srk = 425/715[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx EX Tatsu > Ultra 1 = 491/710[/INDENT]
[INDENT=1]cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cl.hp xx EX Tatsu > Ultra 2 = 496/640[/INDENT]

[INDENT=1]Counter Hit Combos**(Damage/Stun):**[/INDENT]

[INDENT=1]Character Specific Combos ****(Damage/Stun):[/INDENT]
[INDENT=1]LK Tatsu > cr.hk (Dhalsim, Balrog, Cammy, Dee Jay, Rose)[/INDENT]


Balance change Request to CAPCOM for Gouken!
#2

Gonna start off with some basic links and chains.

Target Combo: cl.mp -> far.hp (can’t special cancel)
**
Link combos**:
cr.lk > cr.lp > cr.mp (can special cancel)
cr.lk > cr.lp > cl.mp (can special cancel)
cr.lk > cr.lp > cl.hp (can special cancel)

cr.mp > cr.mp (can special cancel)
cr.mp > cl.hp (can special cancel)
cr.mp > cl.mp (can special cancel)

f.mk > cr.lp (needs confirming)

mk DS/hk DS > cr.lp/cr.mp/cr.lk (can special cancel)

Counter hit only link combo:
cr.mp > cr.mk (can special cancel)

Juggles:
j.mp (forward) > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk
air tatsu > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk (only works against a jumping opponent)
lk tatsu > most ground physicals or cr.hk (but only on certain characters, so far works on Dee Jay and Dhalsim)
cl.hk > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk (only works against a jumping opponent)

Basic BnB combo:
cr.lk > cr.lp > cr.mp xx hadou
cr.lk > cr.lp > cr.mp xx lk tatsu > hp shoryu (works only on standing opponents)
cr.lk > cr.lp > cr.mp xx shoryu FADC Ultra 1/Ultra 2/f.mk (first hit shoryu)/Red Fireball
cr.lk > cr.lp > cr.mp xx EX hadou FADC Ultra 2
cr.lk > cr.lp > cr.mp xx EX tatsu > Ultra 1/ Ultra 2

Advance BnB combo:
cr.mp/cr.lp > cl.hp > mk.DS > cr.mp xx lk tatsu > hp shoryu (Replace HP shoryu with lp shoryu > hp shoryu for max damage at wall. Or cr.mp/cr.lp/cr.lk for reset)

Block Strings:
cr.lk > cr.lp > cr.lp > cr.mp xx hadou/DS
cr.lk > cr.lp > cr.mp > cr.mk xx hadou/DS (cr.mk can be interrupted by moves with invincibility)


#3

Great start! Thanks very much! Also guys, don’t worry that I didn’t do the reserve post thing. As a mod I can edit any post anyway so once we get alot of info I can keep the first few posts here updated.
Once we start getting damage and stun numbers I’ll add that too.

Is that the only option after an air tatsu? Can’t any of the other j.mp follow ups work?


#4

Think you can slip in some EX hadou or EX tatsu or Ultra.
Otherwise nope, apparently that move doesn’t open you for move without juggle property like Akuma does.
But yeah I’ll correct some stuff up there
Will add more when I have time or found some new things


#5

Well if you want damage, doesn’t EX dragon kick do the most damage? I remember seeing somebody do it from the Arcade Infinity stream when Oni and Evil Ryu were first unlocked. He landed it after FADC’ing a DP, so it should probably also work after a j. MP juggle. And it does something like 160 damage from the looks of it. Will regular dragon kick also work or does it have to be EX?


#6

Regular RSK(Ryusoukyaku) works So yeah, SRK dash H.RSK works.
Also doesn’t RSK give an untechable knockdown? If it does, good damge + no tech would make that a better option.


#7

That would be Evil Ryu’s new untechable knockdown game, but always after SRK FADC…


#8

From all the vids I’ve seen, it doesn’t look like ER has any trouble building meter, so at the very least it’s nice to know you have the option available.


#9

love the community always on top of them combos


#10

I’ll update when more stuff gets posted. I don’t want to just copy and paste normal Ryu combos from the Ryu forum.


#11

So can we find out if cr.LP > cr.LP > cl.HP is character specific and if so, against who?


#12

It all depends on how much push off cr. LP does and from how far away close st. HP will still work. So basically we won’t really know until we get the game for ourselves.

But if it works anything like Akuma, it should work against most of the cast. Problem is you have to be very close to them or it won’t work. Situations for that would be like a deep jump in or somebody like Cammy doing a cannon drill at point blank range and you blocking it.


#13

Just to note: DP FADC MK DS does not give an untechable knockdown.


#14

Damage wise, what’s his best no meter follow up after SRK, FADC? And among those options, which of those puts him in the best position for a mix up if any?


#15

I actually don’t know the answer to that. I would think that the MK DS would give better positioning but I’m not sure about damage.


#16

(EmphyNAPS under a friend’s account)

After SRK FADC, in terms of no meter, the most damaging option is fierce red fireball. However it leaves you half screen away, unable to catch up, considering that Evil Ryu recovers extremely late after it hits, especially when compared to Akuma.

For about 20 points less, forward axe kick is different, generally better, position, because even though they can tech the knockdown, you’re still at least left directly in front of them as they wake up.

Hop kick definitely does slightly less than forward axe kick.

It is really important to note there is no real reason to do axe kick instead of red fireball in the corner, partly because against some characters, Evil Ryu axe kicks under and past them.

On a different note, I’ve recently found that EX fireball is +3. What this means is that it is possible to connect any SRK, low jab, close forward, or close strong, given that you are close enough to connect any of these. The best way to set this up is landing close forward (which moves you forward) cancelled to EX fireball in the corner.

Of course, the ideal thing you would want to land is close strong because you can connect forward axe kick after it. However, the distance where close strong happens instead of far strong is really strict, especially when compared to close forward. So, judging from the distance you end up after the EX fireball, and maybe even the character that you’re doing it on, you may have to give up the close strong and replace it with close forward.


#17

Odd question but what is the timing on the ex hadoken FADC ultra II? I have been practicing this with Ken since it seems to be the same as his ultra 2 setup. I guess I mean how many more or less frames do you have to get ultra 2 to connect vs ken’s setup? I won’t lie ken’s to me is pretty difficult, the timing is VERY tight, how is Evil Ryus? Thanks!


#18

It’s pretty easy imo and I myself have trouble comboing into U2 with Ken lol.


#19

c.lk ,c.lp, far.mp xx lk dragon kick

far.mp hits crouching people, even from far distance. Not tried all characters but it atleast hit crouching vega

cl.mp combos into alot, even LK/EX red fireball (you can ultra after the ex fireball atleast, or ex dp/ex fireball)

i wonder if cl.mp FADC u2 or couterhit cl.mp u2 works, hard to test.

reseting with a normal after lk tatsu and canceling it into dragon kick puts you at point blank range. Nut sure how safe it is or if you are at frame advantage

unlike akuma, who uses his ex moves alot (ex demonflip, ex airfireball) lacks those, so i imagine evil ryu is gonna get to use his super more. he also got wiff f.mk to super shenanigans

st.hk as a poke feels much better than ryu/akumas versions. mini sagat/chun poke :slight_smile:


#20

ex redfireball into U1 works anywhere on screen, not sure how useful it is since it has to be point blank. but you can combo into it off of cs.mp

can combo s.hp from c.mp, c.lp s.lp