I feel that a lot of people are actually not using Evil Ryus combos to their max potential at all given the bar or situation. I read the entire first post and none of the combos had any of the combos im about to talk about listed. UPDATE THIS THREAD.
First off, with no meter off of a crlp/crlk people should be doing crlpx2-STMP-LK Axe as its better than ending in a fireball and pushing away as it brings you closer and does more damage and stun w lk axe
Punish with 2 bars should be crmp-sthp-lk axe-fadc-crlp-sthp-mk axe-crmp-lk tatsu-hp shoryu or lp shoryu-hp shoryu if in corner
I see a lot of people doing st hp-mk axe-crmp/crlp-lk tatsu-hp shoryu and possibly FADC-u1/u2 as a hard punish and it’s not as good as the above.
The reason why Evil Ryu is top tier is because all he needs is two hits at top level and he can win the round because he averages high 600’s per stun per combo.
To me, his ultras really aren’t THAT good because anytime you can combo into your ultra with 2 bars you can use those two bars to get WAYYY more stun and lose just a tiny bit of damage or pretty much equal amount of damage.
The main thing that makes evil ryu so weak below top level play is that he has A LOT of VITAL 1f links he needs to hit to be scary.
Doing cr mk-fireball-fadc-st hp is not his bnb from footsies. it’s crmk-lk axe-crlp-sthp-mk axe to stuff
(because it moves you FORWARD so this combo will work at ALL ranges and not spacing specific)
The great things about the combos too is that they also work on weird disjointed hurtbox characters like Blanka, Honda, Sakura, etc