Save the trees - Julia Chang Frame Data

julia

#1

*Ended up finishing the frame data since I couldn’t sleep -_-; Please reply with any suggestions or corrections; and support Brady Games by buying their guide!

Julia Chang Frame Data - transcribed from Brady Games Street Fighter x Tekken Guide:

Please support Brady games and buy their guide:

Physical Guide: http://www.bradygames.com/store/product.aspx?isbn=0744013801

E-Guide: http://www.bradygames.com/store/product.aspx?isbn=0744013976


#2

Thanks for this. Not a data error but for the qcf+k p-p followup you correctly state the block advantage (+2) but the cell isn’t green to signify it. Minor nitpick.


#3

Thanks.

Oh, is it possible to edit your excel file by adding hit/blockstun columns?
Because we have to do “active+recovery+hit/block advantage -1” when we want to calculat.

And you can add that her tiger strike can be canceled at frame 13


#4

nicely done, there is already a .pdf posted for those wondering, though


#5

Is blockstun calculated on the first active frame or the frame after (requiring that -1)? I might just add that as comments instead of a column.

@eightb0: Really man? You’re just going to say that here?

I posted this spreadsheet so it’s easier for people to read and if they want they can save a copy of it for easier access.

And please people, support the guys who made the guide if you can. Show some gratitude for their hard work.


#6

Excellent man, thanks for the Data, I haven’t got the guide yet but this will keep me going till I get it :slight_smile:


#7

So, am I correct in understanding that cr.:hp: would have 25 hit stun frames while the full Mountain Crusher has 20 hit stun frames?


#8

Alright, cleaned up a few transcription errors and checked the math using the formula v-ryu said. Looking okay to me right now. If you guys find any errors, please don’t hesitate to add. Also suggestions are welcome.

Time to actually play the game.


#9

Yes to cr.HP, no to MC, that has 30 frames of hit stun.


#10

Is it just me of a lot of sf4 makoto users are here as well lol I remember some of you


#11

Nah, not yet anyway. Nina x Lili, trying to potentially replace Nina with a good battery character who can get in relatively easily. I’m shopping around at the moment.


#12

Yea, I thought my math was off. Darn, I was hoping I could do (cr.:lp:, cr.:hp: xx WR)xN

Would’ve been too easy :stuck_out_tongue:


#13

Could someone help me out? I’m having a hard time telling how much frame advantage Julia is if she does f.MK, MP, F.MP, to wind roll.


#14

About 6 frames advantage. It’s 30 frames hitstun from f.:mk: :mp: f+:mp:/:hp:, and light Wind Roll takes 24 frames, hence. 30-24 = 6 frames advantage.

However, I don’t recall if frame advantage is calculated in. If so, it’s +5 on hit. Enough to combo a cr.:lp:


#15

Ah, Okay thanks. So doing a cr.HP right after wind roll is a 1-frame link…


#16

Frame advantage chain values from the Arcadia Mook



Close === On Block === On Hit
LP        +1      /    +5
MP        +0, -5  /    +4,-1
HP        -6,-14  /    -1,-9
LK        +2      /    +6
MK        -2,-7   /    +2,-3
HK        +1,-8   /    +6,-3
 
Far ===== On Block === On Hit
LP        +1      /    +5
MP        +0,-5   /    +4,-1
HP        -6,-15  /    -1,-10
LK        +2      /    +6
MK        -2,-8   /    +2,-4
HK        -9,-18  /    -4,-13
 
Crouch == On Block === On Hit
LP        +3      /    +7
MP        -2,-8   /    +2,-4
HP        -7,-16  /    -1,-10
LK        -1      /    +3
MK        -3,-8   /    +1,-4
HK        -5,-14
 



#17

Okay so I was looking at the frame data, an if I understand how this works correctly, a blocked mountain crusher xx pc should be only a 2 frame gap between the mountain crusher and the PC …

Mountain crusher is listed as 19 frames of blockstun

You can dash cancel a charge attack on frame 13
PC has 8 frame startup

13 + 8 = 21

(19 frame blockstun) - (21 frame cadc + PC) = -2

Is this correct? If so, this would make getting in way, way easier.

Please don’t crush my dreams <3