He “has” an unblockable, in the sense that if you sit there and hold block in one direction you’ll get your guard broken, but it’s so easy to get out of, so rarely possible, so rarely effective, and so rarely damaging that it’s totally useless.
- The basketball is parryable high and low, so in waking up with a basketball coming from one side and some other attack coming from the other side, all you have to do is parry the attack coming from the opponent. It’s exactly like every other wakeup where you want to be risky and try a wakeup parry; the basketball doesn’t really change what you do.
2.) Unlike Aegis and Yagyou, the basketball hits once, which means you only get one chance to break guard.
3.) If you want to do any damage with the unblockable, you need to do an attack that combos into something damaging, so, you need a super. This means that you need two full bars of SAII if you want the unblockable to mean anything. Otherwise, the only thing you can combo into that won’t leave you at a disadvantage is the dragon punch, and the only things that combo into the dragon punch are parryable high. As a result, when waking up and facing a Sean unblockable when the Sean does not have another SAII ready, you should always parry high. Why? If you parry low, you risk getting hit by standing roundhouse xx dragon punch. If you parry high, anything damaging Sean wants to do will get parried, and if he went low, you get hit for negligible damage.
4.) Sean has real problems building meter, so getting the SAII will be hard, not to mention getting two full bars of SAII.
5.) All of this is easily escapable with any attack that involves any immediate priority or invincibility, ie, a dragon punch, wakeup super, etc.