According to this site, http://www.kowal.itcom.pl/ArcadeParts_pliki/artZESen.htm
the engage and throw distance between ls 40 and ls 56 is identical, so i think there isnt any difference in sensitivity.
I have the ls 56 because i thought, that the small engage distance will improve my game in making me faster. But that is actually not the case!
The Problem is, whenever u want do dash, or make a FADC combo, it happens quite easy, that u hit on of the diagonals, instead of straight forward or backwards, so the “dash” does not comes out. This ofc is caused by the small engage distance. Cause of that, really have to concentrate on every input. If u try to be fast, so the input is a little bit sloppy, there is a huge possibility to land on the diagonals.
This is ofc effectively prevented by the octogonal gate, but I prefer square gates very much. If you want to play the LS 56 with an octogate, I highly recommend the stick, I think there isn’t a better octogate on the market, ofc this is all personal taste, but many will agree.
Another thing that I noticed. The engage distance of the stick is small. Because of this, the engage zone is quite big (the difference between throw and engage distance). At first view, there are no negative points to that.
But I experienced, that when you try to qcf, qcf PPP or any other ultra. Especially after DP, FADC, when u dont have much time, the ultra will not come out.
This is caused by the big engage zone of df or db in relation to just f or b.
U can ofc input the ultra like that: d, df, d, df, f + PPP. But because of the big engage zone of df, you often stay on df making it: d, df, d, df * PPP (Or Even d, df, …, df. means u even dont hit the down direction properly) -> The ultra does not come out. So u can ofc try to input: d, df, d, df, f, uf + PPP which will work ofc, evry time.
But when u do this, u sacrafice speed. And the speed was for me the reason for buying the ls56, actually, it did not pay off.
I ordered a sanwa JLF a view days back and it did arrive. I yet hadnt the time to install it, I anyway plan to make a second stick with it, which will take some time.
But by just holding the stick, I can say, that it will probably not have any of these problems mentioned above, perhaps the stick will has his own problems ofc, I cant say yet, anyway you have to deal with it.
But the motion is much smoother and i actually cant imagine, why people say, they have problems with dashes on the sanwa. Ofc the spring is much lighter, but to counter that, the microswitches are a lot harder, and so by themselves should push the stick to neutral position very fast ! (thx to the big dead zone, caused by the bigger engage distance). So i imagine, that it would be actually easier to dash, cause u dont need to have the stick in absolutely neutral position after the first forward (which is the case with the ls56, which has nearly no deadspace).
As i said, i havent yet played on the sanwa, so its just theorie, but by itself it feels quite good.
I will post more experiences, after my second stick is ready.
In the end, it is ofc all personal preferences. I can do any moves on any stick. I think, any stick has its strong and weak moments, u just have to know them and must adjust. Its a compromise. But i think, I can get along a little ! better with the sanwa (overall), at least for street fighter 4.
I had wrote more then I wanted . U can often see new Threads of people, asking for sanwa vs seimitsu or big vs small throw. I think, in general it makes not a “big” difference, as long as u are used to the stick. And i often read, that a small engage distance is so much better or faster. For me, as mentioned, its absolutely not the case. A stick does not make the player.
Perhaps someone has made equal experiences with small engage distances?