Sekiro: Shadows Die Twice - version 1.03 update

Here is an overview of the game, via Activision:


Your death won’t come easily. Introducing Sekiro: Shadows Die Twice, a fantastical, dark and twisted new gameplay experience from developer From Software, creators of Bloodborne and the Dark Souls series.

Directed by Hidetaka Miyazaki, and published by Activision, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord who is the descendant of an ancient bloodline, and exact revenge on his arch nemesis. Set in the re-imagined world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict, in Sekiro: Shadows Die Twice you are the “one-armed wolf,” a disgraced and disfigured warrior rescued from the brink of death.

In the game, players come face-to-face with larger than life foes; unleash an arsenal of deadly prosthetic tools and powerful ninja abilities to blend stealth, vertical traversal, and visceral head-to-head combat in a bloody confrontation.

Take revenge. Restore your honor. Kill Ingeniously.

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  • Sekiro: Shadows Die Twice is set in a re-imagining of 1500s Sengoku era Japan. You play as an unnamed shinobi, tasked with protecting a young lord of mystical lineage, who is left for dead when a powerful samurai attacks and chops off his arm.

  • It is an action adventure game, not an RPG. There are no stats, armor, weapons, classes, or multiplayer. But there are “Prosthetic Attachments” that you earn as you explore, which can be attached to the “Shinobi Prosthetic” that replaces your hand and help you progress.

  • While the protagonist wields a katana in his right hand, the prosthetic arm that constitutes his left can be attached with various offensive and supportive tools. An axe add-on can destroy an enemy’s shield; a firecracker can stun enemies; a torch can set them ablaze; and a shield can block attacks. These tools can be combined with the katana. For example, you can thrust the katana through the torch arm to set the katana on fire.

  • Environments are built vertically. You can use a grappling hook to reach cliffs, rooftops, and more. Based on PC Gamer’s impressions, the grappling hook is not locked to specific grapple points. It can also be used in combat to pull in enemies or get behind them.

  • Combat is based around posture. Enemies can easily block attacks, but will gradually lose posture. Once lowered enough, you can finish them with a “Shinobi Death Blow.” However, you will also lose posture as you are attacked, unless you block perfectly—which doing will cause the enemy to lose posture instead.

  • The Kanji symbols that sometimes appear above the character’s head serve different functions. A danger symbol, for example, signals that the enemy is about to use a special attack.

  • Knowing what the incoming attack is and how to avoid it requires reading the enemy’s animations. Enemies will have patterns of attack. Some enemies can use sweep attacks to knock you down that cannot be blocked, but can be avoided with the jump button.

  • The game’s “light stealth mechanics” include instant stealth kills, pressing up against walls, hanging off ledges, and crouching in grass to stay hidden. You will be able to finish off any enemy that comes close when hidden.

  • You can approach situations in various ways. For example, in one situation a woman would alert the guards if she spotted you. So you can kill her to remain safe.

  • The boss battle of the demo is the Corrupted Monk, who is a large woman with a naginata. Her attacks can be predicted and dodged or blocked with the help of the Kanji characters that appear above the player’s head.

  • When you die, you can revive immediately and return to combat. Though dying causes enemies to immediately lose interest in you and return to what they were doing. That said, you can use death as an “opportunity” to surprise and kill enemies who were not expecting you to revive. However, there is a limit to how many times you can revive.

  • Sekiro has an expansive and interconnected world that players are free to explore.

  • Many gameplay scenes will involve “cat and mouse” segments with large monsters. For example, in the demo the player had to wait for moments when the large snake monster that appeared in the trailer was not looking to make his move to traverse a canyon. PC Gamer describes these as appearing more along the lines of environmental puzzles than traditional boss fights.

  • There is a currency system, but it is different from the Souls and Blood Echoes systems of Dark Souls and Bloodborne. It is used for some sort of upgrade system for your gear.

Fuck yeah to dropping the RPG elements. I’m all for a pure action combat game


I hope the stealth mechanic is effective enough to give me my tenchu fix

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Activision being the publisher worries me. Who knows what kind of bullshit they will pull.

As excited as I am for this game, fromsoftware better give someone else those rights to tenchu if they aren’t going to do anything with it lol.

Activision has those rights too, as do several other companies. It’s a mess.


I thought they sold the rights to fromsoftware. Only thing that’s weird is that it doesn’t include any rights to the games made before fatal shadows.

Which might be the reason no hd or digital versions of those games have been released

I don’t think Acquire has a stake in Tenchu. They developed two of the Activision games and the Wii one.

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I love the signature atmosphere Miyazaki has with his games.

Even though it’s an Eastern setting, I’m still getting a grimy/gritty, almost western feel to it. Typically, games set in this era are all about speed and flashiness, which Sekiro definitely has, but it’s not without its overall grounded heaviness that makes it feel unique.

I’m stoked for this release. Not worried about activision being the publisher, Miyazaki confirmed that it’s still pretty all fromsoftware and only taking input from activision where it makes sense. I wouldn’t overreact to that.

Anyways… HYPE

He’s said in interviews that the grit is specifically why he chose the Sengoku era. I don’t see how that makes it “almost western” however.

Assassinations, higher mobility, parries, a multitude of all-purpose tools for selection… sounds hype as AF

This is a perfect evolution of the “Souls” combat formula, even in the trailer you can see the similarity to Bloodborne

Fuck yeah the combat looks great

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In addition to the standard edition, a Collector’s Edition (pictured) including the following items is also available to pre-order starting today:

  • A copy of the game
  • Seven-inch shinobi statue
  • SteelBook
  • Collectible art book
  • Map
  • Digital soundtrack
  • Replica game coins

since this is the closest thing to a new Tenchu game, im just gonna straight play this like a tenchu game. stealth kills and creeping on everyone i can.

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That trailer was so incredibly hype I almost can’t believe it. This game is going to be so fucking good