i’ve just picked up good ol’ Tommy Hawk today (let’s just say that AE is making me take that road again to find a new main) and i’m not going to say that i’m the #1 Hawk player, but i’ll try my best to compare notes with your style to mines.
*from what i saw you know how to pseudo dive kick using the Condor Dive, which is not entirely safe but also something that i personally have use all that much. that’s not to take any credit away from you landing them because let’s face it, it’s pretty damn funny see a 7ft Native America bro check a person from the sky. but like i said, if blocked it can easily punished; a nice alternative is using the to Splash crossover. the few times i lose out to a SRK is mainly because of bad timing; but almost every time i either hit, i’m able to block string either out of harm or into a tick 360, or the opponent whiffs completely.
*keeping on the Condor Dive subject, you can use it as a cross over; although i will admit it takes a bit of time to get use to the spacing to do it. mainly i use the EX version while jumping from mid screen, then delaying it slightly (but in a few instances i’ve use the normal one to pull it off). it catches people off and sometimes hits people that like to jump away on wake up, although this is something i’m going to have to look into a bit more. originally i found this out by accident, but started to notice it while i was in a match against a pretty good Sagat and how (with practice) can be another option added to Hawk’s gameplay.
*remember that his Heavy Shoulder is the best option for air to air combat. personally i keep thinking that Condor Dive should beat normals, but i’ve been hit by more things than i would like to be hit by. also a nice thing about using Heavy Shoulder is that when it does connect you doesn’t send you all the way to the other side of the screen, like how Condor Dive does. i will admit though i’m pretty sure it loses out to an air grab.
*your standing 360 execution was spot on, which was kind of a shame when it didn’t seem that you were using Hawk’s mix-up game to it’s fullest (although this might just be from a personal play style difference). personally i think if you’re going for the knock down, you might as well capitalize on it. also remember that you have a SRK option too while you’re waking up. a whiffed grab is never safe and it’s a bad habit to always go for the command grab.
*instead of jumping to close the distance gap you can whiff a Condor Spire (which also builds meter), whiff a short jump Condor Dive (also builds meter), or just dash. i will say though jumping in from a distance does let you connect a Condor Dive, you have to remember that it isn’t safe on block.
overall i think you did pretty well, a few things that could have gone better but it was a well deserved win. like i said i’m still learning how to use Tommy myself and the things i’m listing are just notes and ideas that you can take from with whatever you want.