Alright, i have it as new not because i found it yesterday, but because i never see anyone talk about it or post it as something they saw or discovered or whatnot, so i’m gonna post some stuff i’ve been using for a few weeks now and it has paid off
I use Storm variety assist, yea, people think it sucks, but it’s not as bad as assumed, especially when used correctly. It REALLY adds damage to combos, sets up a bunch of stuff, and can be used to trap and is a fairly annoying assist. The worst part about it is that it isn’t instant startup, but this is also one of it’s assets.
First off, here’s a simple sent combo using that assist off a launcher, does 98 damage to cable.
s.hk, sj.lp, sj.lk, sj.mp, sj.mk xx fly, call storm immediately, HP throw, after throw, they fall into assist and get carried up, f.lk, f.mk xx dp rp
sometimes you have to alter it. you know how you can tell if you can land a f.lk after you throw in the air w/ sentinel? well if you can, do it, otherwise the assist won’t connect. if it has that laggy weird shit then there’s no need and the assist will connect w/o help. it’s real nice though, and if they tech, you’re in fly mode, so GB that shit
here’s a way to kill w/ 2 supers w/ sentinel and looks nice at the same time…
link into rp xx hsf, when superflash ends, call storm, s.hp xx rp, storm hits and brings them up, unblockable on way down xx HSF, superflash ends, call storm, s.hp xx rp, storm hits, sj.lk xx rp
death to all
now here’s the real reason i made the thread, the sent/storm variety trap
i NEVER see anyone do this, even if they DO pick storm variety assist w/ sent and i think it’s a mistake, it costs no meter, does chip and is annoying to get out of, plus noone ever sees it so they’re likely to fuck up getting out of it. my problem is that there are 2 variations and im not sure which is better
get them to block HSF or something, or get them on the way down, call storm, c.hp xx rp, storm appears, when rp retracts, do lk drones at top of screen then bring them down on top of them, call storm when drones are hitting and repeat
there’s a small gap between when they can escape typhoon and when drones are coming in, jump too early, hit the ceiling of typhoon, and fall back into trap, jump to late and you get hit by the drones
2nd variation (i think is better, but want others input)
get them to a spot to start trap, call storm, c.hp xx fly xx unfly land, c.hp storm appears, xx lk drones, repeat when drones are hitting
i think the gap is a LOT smaller in this one, but it’s been a while since i’ve faced repeated lasers from sentinel (everyone seems to be flying and spamming commando where i play lately) so i don’t really remember how hard/easy it is to get out of it
eihter version can be changed by adding in laser xx rp xx hsf and calling storm after the superflash ends for extra chip, or cancel into fly after the 2nd c.hp and go in for stompdown, or some other random thing that you want to do…
just wondering which trap you guys think is better, it all depends on the c.hp trap or leaving a space after drones
or maybe just mix it up? i dunno
and final thing, storm/sent drones 50% reset
c.lk, s.hk, call drones, sj.hp ad d/f sj.hp sj.hk land, drones juggle up a bit, la forward to center of body, la up above body, la down
the 3rd la lets you land quick and knocks them up in the air, allowing you the hi/lo/left/right/throw reset options, what more could you want? and the damage is nothing to scoff at…
if you do the reset again you can just la xx ls after the drones hit for a kill since the reset does slightly less than half life vs. cable (68 damage)
it’s really nice and i’d like to see people using it
but my real question is about the trap, what do you guys think?