I made this thread to be a more serious update thread, where a Capcom balancer can come and take some ideas. Yes, we have the wishlist, but that was created before we knew about the update. Here we can make a good list of things we believe should definitely be implemented and other things that should be considered. I dont want the thread to be bogged down with ideas like “kazegiri should be 3f” (exaggeration, but you get the jist of it). Basically, a more purposeful thread.
if im in the wrong, ill delete/void this thread. but without further ado, I compiled some of the best ideas from the old thread that should be either implemented or discussed in a certain sense, or some that are controversial enough to have the back and forth. I would love to hear good thoughts, and again, if this thread is okay to stay, please keep your ideas in mind with the fact that these changes would be used against the whole cast and not just one match up. think about the ramifications of such changes, not only against our bad match ups, but our good match ups too. again, i want this to be the best changes/ideas for the new update thread on SRK
also please correct me if im wrong. im not the best with frame data.
things i feel are necessary
-either make cmd jump useful or remove it. i dont want it there if it has no use
-make hein safe on hit at least. The fact that ibukis only use it for hit confirming super or against zangief is ridiculous.
-fix cr.mk hitbox. this sounds stupid but about half of her foot doesnt have a hitbox(or hurtbox, the one that makes owwies)
-bonsho kick, fix hit(or hurt)box so that itll hit someone doing cr.mk’s. also lessen the adv on block to -2. we shouldnt be using this on grapplers anyway.
-fix that fucking b.mk bullshit. that hitbox pic is sad. I honestly dont care if you take out the TC part to make it a better poke/footise tool. im sick of getting sweeped when i use it. does ryu or sagat get sweeped on their st.mk?!
Looking for discussion on
-cr.lk to cr.lp/st.lp a little easier. as a rushdown character, i believe she should have most/all the benefits other rundown characters do. as far as i can remember, making it +5(adding one additional frame of adv to cr.lk) on hit will only increase the ability for linking into lp and would add the 1f link of cr.lk xx st.lk (which isnt all that useful). It would also make cr.lk xx TC4 1f easier and i dont know if that would make the whole thing not worth adding that frame.
-ex.dp lowered to 4f startup OR ex.dp 1~7f invincible. broken?
-if unblockables fixed, maybe +4 on hit for lk. tsumuji?
-if unblockables fixed, do something with cr.mk?
-make neckbreaker distance after hit to super?
-make the f.lk in tc5 cancellable to an extent. its kinda useless atm, or am i missing something?
-i dont mind this, but there is community talk about making ex.neckbreaker drop at the same place as normal neckbreaker? (I feel there is no need, but it is here for discussion)
-do something about sazan being the worst slide in the game?
-more differentiation between raidas?
-FADC possible neckbreaker?
-overhead adjusted down 1-3 frames on block. its now +3 on block, plus airborne benefits? its a bit op when looking at some of the other overheads. (i hate rufus, but even his overhead is -1 on hit)
-remove unblockables (BUT REMOVE ALL OF THEM, ESPECIALLY THAT CAMMY BULLSHIT)
THIS IS NOT A STATIC LIST! ill be updating it as i see topics lose or gain reason.