So i noticed that Sim has vortex. but I’ll get to that in a minute. What I wanna talk about is landing IAT in commbat. As I play Sim more and more and get his timing down better, I am realizing how easy it is to set up IAT combos.(you say yeah against scrubs) but NO im also talking about generally seasoned players. So first thing I like to setup especially against fireball characters is tele in pretty quick at the start of the round, I mean not first thing, but pretty fast none the least. This makes the other player worry right off the bat about you doing random teleports in on them. So they will slow down and start trying to react to you rather than throwing fireballls or Exing through you fireballs, because they are looking to punish your random teleports in. You can use their pause(because they want to see if your gonnna tele in or not before they do anything) to throw fireballs that they have to react to instead of you reacting to them, which puts them into Sim’s gameplan not theirs. Once you get them reaacting to your fireballs it sets up you IAT bnbs easier. If they throw a fireball to counter your already thrown fireball you can pretty much IAT on reaction and land a nice bnb combo, if they block you can spot them blocking with enough time to IAT in usually and land a bnb. Be carefull if they have meter though because they can punish you easily(well most the cast can). Watchout for people who start jumping back fierce on reaction to your fireballs because if you IAT in they will land on your head. If they are reacting by jumping back then further conditioning may be needed to get them to stop(or you might not be able to land and IAT bnbs on them). I think I covered that enough to draw a picture of what im talking about.
Now I’m gonna talk about the vortex. So the vortex only works on ppl who have no meter, bad exection(if they have bad execution and you know it then who cares if they have meter), or dont know how to block your fireball traps.(pretty much everyone online, and lower to medium level tournament players, because high level players know how to block it.) The key parts are that they have no meter and are knocked down.Specifically you want them to be knocked down at half screen, maybe a step further away or so, So anyways after you score your first bnb(j.hp>b.mkxxyoga fire) or land a back throw, throw another fireball and they have to block it, if you have good enough execution you can IAT in for another fireball trap, if it lands which it usually does, rinse and repeat until they get dizzied. Some characters because of their small size will slide under you when the fireball hits but it is still comboable you just have to see it and throw your b.mk the other direction.