I have a lot of other setups i wanted to mention too, i just havent yet cause I’ve been busy with school but i’ll leave another here for now :3 I really know more about people’s setups after an actual FSE combo (aka the follow up after the first initial hit/combo). I usually end a regular FSE combo with a l.pinwheel(unless a m/h/ex.pinwheel can end the game) and then go for a far s.mp into overhead cr.lk>cr.mp>cr.mk>cr.hk>lk/mk/hk.fuhajin store. After the hard knock down fuhajin charge i tend to just go j.mk(usually a crossup) close s.mp, overhead(unless the crossup and close s.mp hits then finish the combo or just do the overhead and follow up again) from there the options are at a huge range.
From overhead (with no fuhajin stored)
cr.lk>cr.mp>cr.mk>close/far s.hk (the close/far s.hk is character specific sadly :/)>if close s.hk> cr.hp>lk/hk.pinwheel (lk for another mix up or HK) OR >if far s.hk>lk/hk.pinwheel(hk pinwheel is hard/connect to hit :[ so i tend to never do it i just know it works on specific characters)
From overhead (with a store lk.store only):
close s.mp>fuhajin release>far s.mp> overhead (the options of resets <3)
close s.mp>fuhajin release>cr.hk>fuhaijn store (rinse wash do ur mix ups again)
close s.mp>fuhajin release>cr.mk>hk/ex.pinwheel
close s.mp>fuhajin release>cr.mk>hk.pinwheel>FADC>s/cr.lk>s/cr.mp>overhead (my most common choice)
With MK/HK fuhajin store is really situational if i ever charge those 2 fuhajins i dont go for j.mk i usually:
fuhajin release>dash>far s.mp>overhead> "please insert a Juri FSE COMBO here"
again this is completely situational and its 100% it works they can block/focus/and backdash.(you can catch backdash with pinwheel but it sucks if you completely miss a pinwheel)****
Juri to me is littereally like a marvel character imo in FSE cause of all the guessing u force an opponent to do w/ all the choices to block up or down.Plus the anti air juggles! I seriously also wish i could just make a video and just post it here to demonstrate it all (unless is there already one? too lazy to check im just another random juri player from norcal :3 )
Another thing i hate about FSE tho is people like to just run away afterward (backdash, jumping, or focus) and its hard to control what you do during a situation. Any suggestions? so far i know on backdash u can catch it with pinwheel, i know on focus if they dont backdash they can hurt you with a level 2 so just do your cr.lk>cr.mp>etcetcetc and it should work. If they do backdash based off characters again forward dash can work and appear behind them again(this is the same for people so like to back jump) i usually get messed up during neutral jumps and get locked out from my FSE properties. Forward jumps, i get locked out sometimes and if not i just cr.mp.
Please if i messed up anywhere let me know! i wanna learn more!