The place for, well, what the title says. Meaty setups, safe jumps, resets, mixups, character specific combos/technology, etc. Let’s try to compile it all in one place.
Here is some assorted stuff I’ve collected. I will update this periodically.
[*]Off CC Sweep - Whiff St. HK, neutral jump HK
After a connected jumping MP, if they backroll, doing grounded LK Tatsu just before they land looks extremely ambiguous and can leave you either side depending on your timing.
After target combo xx V-Trigger in the corner, jab into forward dash can leave you on either side depending on if you hold forward after the dash or not.
Off EX Hadoken - Dash Dash MP hits meaty on quick stand and Dash Dash St. HK hits meaty on backroll.
Off forward throw - F. HP hits meaty on quick stand
[*]Off HK Tatsu - Immediate axe kick
[*]Punish EX DP with counter hit neutral jump HK into F. HP into huge damage. Very difficult, jump HK must hit very deep.
Edit 4/8/16: Added forward throw and HK tatsu meaty setups. Added Ken tech