SF V execution heavy?


#1

Hi i started playing SF V 2 weeks ago, i am going back and forth between somes characters trying to find the one i like the most. Now i started to play online. While i am able to pull off combo in training mode when i am playing online i found that that doing those combo take all my concentration and i can’t focus on the game in front of me so i end up getting bodied. (The character i tried are R.mika (the one i have a easiest time doing combo), balrog, dhalsim, karin, mostly (i did play cammy and necalli a bit but i find them a bit boring compare to others).

So who could maybe rank me character by how much they are execution heavy ? Maybe i can focus on one that isn’t too much so that i can focus more on the fight in front of me and learn more of the basic.

Thanks a lot


#2

SFV’s execution barrier is actually one of the easiest in fighting games. How long have you been playing fighting games? I think you just need more time and experience. I’d probably suggest practicing simple combos and confirms with CPU. Go back to training mode with CPU on medium setting then practice playing against it and using the combos you learned. Once you can beat the cpu consistently, up the difficulty level. What will happen is that the cpu will counter you more, block more which will test your hit confirms into the combos that you already know.

Basically it will make you practice doing combos when you actually get the confirm. Once you are at the highest difficulty, confirming and beating the cpu then try online live players. I think nerves is playing a role where you are not able to do the combos online against people. Help kick the nerves by playing cpu and getting the combos muscle memory to the point you arent thinking about it. Once you have it muscle memory, you will be able to focus on whats going on with actual match.


#3

2 weeks haha it’s my first fighting game

I know that ryu, ken, cammy and necalli are the best to learn the game but i enjoy them much less than other character. Should i still play one of these of just play the character i like and stick with it ? Other than those 4 any other suggestions ?


#4

Play a character you like. SFV is well enough balanced that more or less every character is viable, especially at lower levels of play.

Even though SFV is widely considered a low-execution fighting game, it’ll still take some time to get used to it if you’re new to fighting games, since there’s so many new things you need to get used to. It’s a very difficult genre, but very rewarding once you start getting the hang of it.


#5

It depends on you. If you are willing to accept the learning curve characters like R.Mika present and commit to the grind. Then yeah stick with those you like. But seeing as how this is literally your first fighting game. It would be best to just bite the bullet and crawl before you walk by playing a more basic straight forward character like Ryu, or Cammy starting out in order to get a understanding of the basics. Because more advanced characters require a bit more knowledge of the game to use effectively.

For example. R.Mika from what I’ve seen and read from other players. You have to be a risk taker with her and be good with reads to get the most out of her because she has a poor footsie game. But once she’s in it’s mix up city. If you are new and playing more hesitant and cautious. You aren’t using her right and would be better off with a more fundamental character like Ryu. Not saying you can’t use other characters. But just be sure to play with Ryu or characters like him i order to learn the game as well as the character you like.


#6

SFV is low execution only if you pick the right character.

There are characters like Chun Li, Karin, Sim, Guile, Ibuki with heavier execution combos and neutral tools that you can’t just jump into. Chun Li’s optimal execution is hard even for other fighting games. This also doesn’t include the game having an emphasis on one hit confirms (due to lack of safe specials) so characters like Ken and Mika can inevitably be harder execution due to needing the reactions to do those. Technically every character will force some type of quick reaction to learn regardless due to how the game works.

Characters that have an easier initial execution barrier are characters like Ryu, Cammy, Ken, Birdie, Necalli and Bison are better to start with.


#7

You’ll start to get the execution stuff down as you play, it takes practice and repetition.

When people say the execution in SFV is easy, they’re usually experienced players and/or comparing it to older games in the series were timing and inputs were more strict. And even then, the best players still drop attacks or combos in SFV.

I would say play whoever you want though. None of the characters are that hard to play at beginner/intermediate levels save maybe Dhalsim.


#8

Your problem is not the execution but you trying to run before you can walk. You first need the get familiar with the flow of the game which means starting slow and just focusing on the basics:
[list]
[] Using normals to control the space in front of you
[
] Looking out for jumps and anti airing
[] Blocking crossups
[
] Knowing when to try and tech throws and when you yourself need to throw
[] Timing an attack on an opponent their wakeup and from which knockdowns actually allow you to do this
[
] Using V-Reversals
[*] Using normal and backrecovery when gettign knocked down
[/list]

Defense is probably the most important aspect to learn in the beginning, by using normals to control the space in front and being able to anti air jumps, block crossups, knowing when to tech throws, when it’s your turn after blocking a normal attack and using v-reversals you will get you more playtime during a match.

After that you will recognize common situations and even punish opportunities etc. Eventually you’ll know when you cna press buttons and maybe even convert them into actual combos.

As for characters, pick whoever you want, if you dumb it down to what i did above it doesn’t really matter which character you pick.


#9

So other than ryu, ken, cammy necalli what are the other good choice xD I would like to play only 1 character if possible since it’s my first fighting game (other than SSB4) that would teach me most of the basic well ?

I feel like those 4 are bland compare to other or not satisfying to play if i can say and i like to play character that are not too much use. In online gameplay all i fought were cammy, ken and ryu. Otherwise, i can still play cammy.

Those i had interest in mostly were Dhalsim, R.mika, Karin but from what i understood not great choice. Other Balrog, Urien, Alex, Juri ? would one of them work ? Otherwise didn’t tried bison or birdie.


#10

R.Mika, Rog and Alex are good to start with.


#11

Birdie, I keep telling new people play him he’s real easy and they say “no he’s fat”

what they’re really saying is “no, he’s black”, ya’ll racist ass mothafuckas aint slick


#12

Visual design is a huge factor for causal players just getting into the game. So it’s no surprise most wont touch Birdie.

@G0ub1 and @“DevilJin 01” I honestly would not Recommend Alex, Balrog or Mika for a new fighting game player. Mika requires a player to take risk and make reads. Balrog is a charge character so he’s gonna take work for a new player to get use to. And a noob using a grappler…I wouldn’t recommend it. But it depends on what you want @G0ub1 You just want to be competent enough to know what you’re doing? Then take @LockM advice. If you want to “git gud” and be able to compete? It would be wise to learn and master a basic character like Ryu, then take those skills and carry them over to the character you do want to main.


#13

thought he was just bad i don’t see many people play it

quote=“VampireSoldier;11008913”]

@G0ub1 and @“DevilJin 01” I honestly would not Recommend Alex, Balrog or Mika for a new fighting game player. Mika requires a player to take risk and make reads. Balrog is a charge character so he’s gonna take work for a new player to get use to. And a noob using a grappler…I wouldn’t recommend it. But it depends on what you want @G0ub1 You just want to be competent enough to know what you’re doing? Then take @LockM advice. If you want to “git gud” and be able to compete? It would be wise to learn and master a basic character like Ryu, then take those skills and carry them over to the character you do want to main.

[/quote]

What i want is to get good enought to have fun in rank and see improvement but i won’t ever go in competition if it what you are asking, and since i don’t have 10 hours a week to play and learn the game i feel like playing a character i don’t want to main to learn another character after might take really long time.

Might be a stupid question but what make a character good to master the basic ? What does ryu teach so well ?


#14

What i want is to get good enought to have fun in rank and see improvement but i won’t ever go in competition if it what you are asking, and since i don’t have 10 hours a week to play and learn the game i feel like playing a character i don’t want to main to learn another character after might take really long time.

Might be a stupid question but what make a character good to master the basic ? What does ryu teach so well ?

[/quote]

Well it varies from one’s opinion to another, but it’s generally accepted that Ryu and to a lesser extent Ken are the go to characters for learning Street Fighter because the game is built around these two’s play style. They have all the necessary tools to get the job done A projectile for zoning, a DP for anti air and reversal, and hurricane kick for punishing projectiles and pushing foes into the corner. Solid normals and walk speed for neutral. it’s on you how well you utilize them. They don’t have much that is fancy, but they aren’t lacking any tools either. Ryu is known as the most “Honest” character. because there are no shenanigans with him. If you win with Ryu, it is because you outplayed your foe. If you lose to a Ryu it is because you got outplayed. Simple as that

So by learning these characters. You pretty much will get a solid understanding of these fundamental play styles and how to play the game. And what you learn from these characters easily transfer over to most other characters. because most other characters play styles are tweaks on Ryu and Ken’s style or focus on a particular aspect of their style.


#15

Don’t listen to those who tell you “pick X character to learn the game”, play rather the characters you like and that feel right in your hand. The most important thing after all is to enjoy the game and I wouldn’t have done it if I stuck with Ryu or Nash just because they’re strong. At your level every character is equally viable; playing less common characters might even be a plus because your opponents usually have no idea on how to answer things that aren’t fireballs.
What you DO need to know regardless of the character you choose though is how to counter Ryu, Ken or Cammy, because they’re by far the most common characters you’ll encounter online and knowing how to beat them lets you know how to beat most others too (except maybe the grapplers).

Right now you don’t really need a lot of combos to win. I would just practice two types of combos:

  • your basic BNBs, aka sequences that you can spam pretty much safely without fear of getting punished (as the classic cr. MK xx hadouken for Ryu)
  • an easy medium combo to punish your opponent’s mistake - for instance, when you block a point blank Spiral Arrow or a tatsu
    A good thing would also be to learn a Crush Counter punish combo to make them pay if you block a DP. For that you usually just need to press a heavy button when they’re landing and they’ll be in a crumple state you can take advantage of to score big damage. This is a specific SF5 mechanics that alone will help you destroy most people in lower ranks.
    To know what is punishable and what is not you can just go in training and set your dummy to do whatever special you want and then immediately block. If their move is punishable they won’t be able to block your buttons after you blocked their move. Try all your buttons and specials because the disadvantage on block varies with the move.