Well, as long as it’s true that about capcom looking at the internet for inputs on dash from the community…here are my 2 cents on what I think are fair and reasonable improvements.
Bare minimum improvements that she should have
-An overhead. Any overhead at all. TK CS would be too overpowered as others have said, but she does need an overhead of some sort. Hooligan into CS would be good, command attack maybe even better.
-Hooligan should grab crouching opponents. I don’t understand why this wasn’t so in the first place.
-Spin Knuckle should be at least fast enough so that it hits before a shoto recovers from a hadouken from at least mid-screen distance.
-st.RH should be given better range. She needs a minimum of one good poke with range to complement her quick st.MK
Very nice to have, but perhaps not as critical as those above.
-Cannon Strike should be done from a vertical jump.
-Even with a speed increase, her armour breaker should be changed from Spin Knuckle to just about any other special move.
-Same as enygma, it would be great if SA became just a tad safer and not to the point where it is abusable.
-Her Ultra should finish completely even if hitting a falling opponent.
Excellent to have, but worried that Capcom may think it will make her a dominator. (Open for compromise)
-A cross up that works on all standing characters.
Naturally, I would like all the improvements here to happen…and the bottom line is that I think she would not be overpowered with these, but rather be more “effective” to use against the likes of Ryu/Sagat/Balrog/Gief. These are just my thoughts of course, I’m open to any critique.