Here we are, just 6 months after the console release, and I’ve gotten to thinking. From that, I’ve started to wonder if we’ve already tapped the game’s system for everything it has to offer.
Why do I come to this conclusion? Two main reasons:
With the way damage scaling is set up in this game, simple combos into Ultra are going to be the pinnacle of damage, and while pulling off Sakura’s 30-hitter takes infinitely more skill than EX Shunpukyaku -> Ultra, the latter’s damage beats it by a mile for less effort and resources. This stifles innovative use of the FADC system.
Only 6 real new characters means that what you knew about the SF2 cast applies, for the most part, to IV. Further, because of point 1, there’s no real drive to push further and explore the new characters.
So, short of anything truly gamebreaking being found, I think we’ve pretty much wrung all we can out of this game.
What do you think?