So how does one hit-confirm? I see it referenced a lot on these boards and I think I understand the basic concept, which is that you want to make sure the first hit of a combo connects before you start executing the bits that will leave you wide open if blocked. But as for how to actually pull it off I’m kinda left scratching my head.
The one really simple combo I know I need to figure this shit out for is Juri’s cr. :mk: > Senpusha, because a blocked Senpusha leaves plenty of opportunities for me to get punished. But by the time I’ve figured out whether or not the first part connects, the window to cancel into Senpusha has passed so I end up with either just the kick or I have to blindly cancel into the rest of it based solely on instinct. It feels like I need super human reaction times to do this.
What do I do?