Been practicing some combos for Ryu in SF5 and have noticed a consistent problem I seem to have with cancelling crouching anything into a special move.
I have a tried with stick and with pad and whenever I try to cancel (for example) a crouching fierce into DP at full meter, I end up using my Critical Art. With the changes to the Critical Art motion only needing to be down forward down forward rather than double QCF, I’m struggling to get this to not happen (unless I just don’t have full meter). Funnily enough, I was the person getting Shoryu instead of Ultra in USF4, and now it’s the reverse. So I know I have an execution issue here, but my hands just don’t know what to do haha!
Does anyone have any tips/tricks on how to get the true motion on a D-pad and/or stick? It would seem I’m always getting DP motion plus forward, especially on pad. And that works fine for a standard shoryu or when I don’t have full meter, but I want it to be right all the time. On stick I’m just holding the stick diagonal down forward at the end of the special and it works(ish). But for D-pad it seems really difficult to secure the clean execution. Is it also possible that I’m pressing the punch too early/late? For Ryu, it seems cancelling out of crouching attacks is a nice option in his move set so I wanna get it down. I understand that it’s a case of practicing it, but I need to get a clearer idea of how to execute the motion better so I can practice it.
Sorry for rambling (and sorry if there is already a thread somewhere out there addressing this). But I’m really in love with this game and want to get better, so I figured it makes sense to consult more experienced players about this in case there’s any advice that I can incorporate.