I’ve been practicing Guy nonstop for the last few days, and while I don’t expect great results from my practice, I’m still running into the same execution problems. It appears that hit stun in SFA3 is so ridiculously short, that it’s hard as hell for me to confirm any of my normals.
After countless attempts, I still can’t confirm his s.MP xx lvl3 kick super. I mean I’ve been trying everything. You would think I’d at least do it on accident occasionally, bout to no avail. He simply doesn’t stay in hit stun long enough for me to get the L3 super out. There has got to be a way to do this. Is there a shortcut or workaround here? I can’t imagine people can do this on reaction successfully manually every time. It has to be the shortest window for a hit confirm I’ve ever seen.
Also in cases where I randomly do land his kick super, I have a hard time comboing after it. Is there some combo point on the super that I’m not knowing about. I don’t have that many problems with comboing after it, but I can only do it consistently when I mash a jab. Do I need to combo the instant the counter reacher the last hit of the super?
And lastly the FF chain. I’m having a problem with this as well. I’ve been able to do lp,mp,hp sequence consistently. Even though this seems difficult as well. However I’ve NEVER been able to combo the kick, ever. I’ve tried hitting HK late, early, doesn’t matter. Is the timing that strict?
I am aware of what links to what with Guy, I've seen enough combo and match videos to know that. However, it seems like timing with Guy is just really strict. Any execution pointers? By the way, I'm using a pad, but I also play in the arcade, so stick pointers are welcomes as well.