I haven’t been able to find much info on him at all. The general opinion was in the newgroups that he was great in the BETA version, but was turned to crap for the final release. Was the BETA ever released as a rom?
I’ve been using Honda for awhile, and I’m unsure which ism is his best, alot of people say V-ism but how realistic is it that you are going to get the chance to land a headbutt VC into OTG ochio?
From playing Honda for awhile these things become noticeable…
Standing and crouching SP are high priority but are a tad slow
Standing and crouching FK are high priority, fast, and have good range and hit twice at close range, but rarely do I see people use it often, I’ve outpoked alot of characters with it.
What’s the best way to use the Hundred Hand Slap? I know it’s a very good move, since CPU Honda can kick your ass with it, but how do you get it out on demand? How many button presses in how many seconds? Doesn’t this wreck the buttons???
The Super Butt drop is completely invincible during the first hit, allowing it to go completely through pokes, and once I was able to get through a fireball with it, but the timing is extremely tight.
I think I saw the super butt drop with another super once, which causes honda to enter reel animation a few centimetres of the ground, although after the hit hes back on the ground, seems like a glitch though it doesnt seem to have any noticable effects.
The Two other Supers Honda has, appear to be not too useful, although the Super Headbutt does have block damage potential, as well has punishing long range lag and also in juggles.
I remember hearing about a recent japanese match involving Sakura and Honda, does anyone have any details?
Anyways, just something extra I decided to record my low level Honda skills against the CPU in Final Burn Alpha v0.2.94, to see if you can tell me what could be changed.