OK, I read the small bit of info on the “reborn” thread… but I’m still trying to figure out what the hell is up with Rolento’s V-Isms.
I tried the one mentioned in the corner… which was:
VC2: [c.LK-c.MK-HP -> sj.MP-MP] + finisher
However, I’m not certain of the timing on the cancel into superjump after the HP. Is it RIGHT AWAY… do I wait a bit? Every time I get to the superjump part, the opponent can jump out or DP or something. This is supposed to pin them down right?
Also, for the midscreen one mentioned:
VC1: c.MK -> Pipes, [HK -> sj.HK (land)] + finisher
I seem to pass them up in the air after one superjump HK. Also, it seems like they can tech out every time. Maybe I’m missing something… I dunno.
Anyway, some VC help would be appreciated… thanks.