The person who drew the sagat is also using the horrible theory that I hate about HD 2D work. He says “Bigger resolution = bigger spatial gaps between frames. It’ll look like a Monty Python animation”.
That is so remotely untrue it hurts my brain…and people say it constantly, even on these boards.
Higher resolution does NOT make things seem more sparesely animated. I honestly think Guilty Gear’s shoddy animation makes people think that it’s BECAUSE of the resolution that it looks choppy. Instead, they’ve got shitty animators and a poor sense of weight in most of their movements.
The movement is still going to take up the exact same amount of real estate on your television, no matter what the resolution. That’s what people seem to not understand. Yes, more pixels are being traversed in the process, but it moves the exact same distance and looks exactly the same on your television. ST vs. HD:ST will look the same in terms of animation.
Don’t fall for the ‘Guilty Gear Effect’. Guilty gear would look amazing if they re-animated the sprites (with more frames of animation and less wooden poses).
This is how freakin’ far I’ll go to prove a point.