Well I feel like they did about as good a job as could reasonably be expected if they didn’t want to make ex hand knock down again.
Gief never had to be a stun character outside of jump headbutt because before he was centered around getting knockdowns and post-knockdown mixups, but with that mostly gone he just wasn’t as threatening up close as he should have been. I like that ex hand does more damage again and especially that the first hit, the hit he juggles with, does more damage. I like that ex hand and lp spd do more stun. Maybe we’ll actually see some stuns outside of super rare headbutts? Yay, a more threatening Zangief!
I also like that the sweep hitbox has been lowered, that’s a change I’ve been asking for since Vanilla to deal with some of his bad matchups. I really hope it sweeps under Sagat st hk, Akuma st hk and jump back air fireball (better than now), Chun st hk and st hp, etc. Having a way to get under those attacks would really help Gief out, especially since he’d get a hard knockdown with them.
Imo the cr lp buff is not that important for post jump-in combos, it mostly came up after crossup fierce splash but crossup splashes just don’t happen very often anymore. But it might be important for cr lp buffer ex hand in footsies. It has to have a bigger hitting hitbox to catch those weird reeling characters, so hopefully it’ll beat more normals in more positions as well.
So more threatening up close and more able to get in from mid range without losing the nice new AE lp spd range. Again, I still wanted ex hand to knock down, but if it’s not gonna knock down, I’ll take these buffs instead.