Ok so here’s the deal. I’ve been looking around this forum for quite a while now and i must say it really helped me a lot when i began sf4.
Playing with my keyboard, I’ve discovered some pretty damn useful things that might interest people learning the game.
When i first started playing on my keyboard, everyone told me to drop it and get a decent stick or at least, a better controler.
As a matter of fact, the keyboard is far from being as bad for sf4 as people are used to say. It’s precise, you can choose your button set; and you can do some nice tricks you can’t with other controllers.
Nevertheless, i’ve never found any real description of the inputs required for each move and how to do it properly on keyboard.
So here’s a list of the various inputs for the moves in sf4 and their transcription in pc terms that might help you get better on keyboard; and save you the price of a stick.
All the commands have to be executed fairly quickly
Here’s a thing though: use your arrows keys for the directions in this game or something like this configuration.
s = down
**Also - P = punch K = Kick U = up D = down F = forward B = back
1 -Quartercircle(QCF) motions: D -> DF -> F + P or K for fireballs, rekkas…
[*]Actually it’s pretty easy on keyboard: just press D with one finger then F with an other while releasing down then press P (or K). Same thing for QCF back motions (D -> B + P or K)
Note: you don’t have to release F like D.
2 - Dragonpunch(DP) motions: F -> D -> DF + P or K for shoryukens, sky fall, cannon spike…
[*] Two ways of doing it:
a) F -> D -> F + P (or k) : just piano it and you’ll be good (quickly F with your index finger, D with your middle, and then F with your index again)
b) HOLD D -> F -> F + P : it’s like if you were dashing while crouching; pretty useful if you’re not too comfy with pianoing. (keyboard :rock:)
Note: just do the opposite for reverse DP moves like gouken’s counter
3 - Halfcircle(HCF or HCB) motions: F -> DF -> D -> DB ->B (or the reverse for hcf) + P (or K) for tornado throw, oicho…
a) Use your index, middle and ring finger to piano F -> D -> B + P(K)
b) Slide one finger over F,D and B + P(K)
Note: According to my experience, i find the first option more reliable but it’s up to you to pick the one that suits you the most.
4 - 240 motions: DB -> D -> DF -> F + P(K) for hooligan or chicken wing.
[*]Ok so this one is a bit tricky: you have to piano with 3 fingers B -> D -> UF. You MUST press forward and up at the same time. So here’s how i do it (though there might be a better method, i don’t know) let’s say I’m on the left side: I press B with my index, then D with my middle then both F with my ring and up with my index again.
Only practice makes it perfect…
5 - 360 motions: a circle with a stick for zangief…
a) Just input exactly the same as above for the 240
b) Slide your fingers clockwise or counterclockwise over the 4 direction keys in a circular way (I’ll recommand to start with either B or F)
Note: Just dicovered a) while writing this post, god this is awesome.
A little note about charging:
Charging is where the keyboard really shines: playing on a keyboard allows every single lazy ass to permacharge and therefore to get a good understanding of chars such as blanka, guile, bison… fairly quickly.
Keyboard > every other controllers as far as charging is concerned
6 - Sonic Boom Motion: B for 2 secs -> F + P(K) for sonic booms,scissor kicks…
Ok here’s the thing: you don’t have to release B to throw those moves so you can just spam sonic booms like a machine gun with no effort at all, that’s wicked. Just hold B as long as you want to throw them.
Nevertheless, you can’t throw those while crouching. If you were while charging, you’ll have to release D.
7 - Flash Kick Motion: D for 2 secs -> U + P(K) for flash kicks, head stomps, devil reverses…
Exactly the same here…Isn’t it nice?
Though if you’re defending/charging (holding B) and you wanna flashkick some butt, you’ll have to either:
- release D in order to keep your horizontal charge
- release B in order to keep your vertical charge
Super & Ultra motions
8 - Double quarter circle motions: 2x D -> DF -> F + P or K (the reverse for 2xQCB)
a) This one is kinda,I hardly ever use it. It works though: piano D -> F -> D -> F + the three punches in the same time (don’t bother just use your 3xP key)/ or kicks
b) Slide one of your fingers over D then F two times + 3P/3K. It works ALL the time and it’s terribly easy to do.
9 - Double 360: Two circles
[*]Hum, this one is a little tough but gets easy after a while practicing. Just slide over B,D,F,U two time +3P. It’s all a matter of timing and speed. If you really can’t make it, just jump and do those circles while you’re in the air
10 - Double Sonic Boom: charge B -> F -> B -> F + 3P/K
a) Piano it with two fingers (index & ring), it works fine
b) Keep holding B -> F -> F +3P(K) the easiest ultra/super move input ever, just like a DP, dash while charging and admire the show. Once again, it’s like charge chars were made for keyboard.
11 - Guile & Vega/ Double flash: Charge DB -> DF -> DB -> UF + 3P(K)
[*]It require a little trick for this move to work. I usually input DB -> DF -> UB + 3K § and it comes out. The thing is while am pressing on the final U, half of my finger tip touches and presses D too. This way the game engine records DB -> DF -> (DB) -> UB and here comes the stylish-but-not-so-good flashkick ultra.
Ok here you go PC SFIV learners, I hope this might have been some help.
And yeah, Keyboard rules!
PS: if i’ve forgotten something, don’t hesitate pointing it out.