I’m still a bit confused about how to make decisions based on frame advantage after a Jump attack in Street Fighter V.
As far as I can tell, it depends on the timing. There is a certain amount of hitstun/blockstun from the Jump attack, but the time you are locked into the animation depends on how close you were to the ground when you hit your opponent ( the closer you were to the ground, the sooner you cancel the animation ). So there is never a set number for frame advantage because it varies.
In general, it appears that if I HIT my opponent at a reasonable height, I can follow up with another move into a combo ( and this is easily testable in Training Mode ). But what if my opponent BLOCKED the move? At this point, it feels like a toss up to me. Sometimes I can continue pressure and they seem to be locked into stun, but sometimes it feels like they get to attack first and I get countered.
Is there any rule of thumb about what I should do when my opponent blocks my Jump attack? Should I just go on the defensive and prepare to block or tech a throw? Or should I try to follow-up with a light combo, assuming I hit them at a low height ( a cross-up for example )?
Thanks for any advice.