Do you know the notation for these combos, my memory sucks lol. Everyone posts videos of combos, but nobody posts on what to actually do.
I wouldn’t be too worried about it. She’s beta. When she’s released you’ll see more detailed videos from more people.
juri is my new bae
Don’t know if any of this was discovered already, but I made a quick intro on one of Juri’s options for oki. At the very least I hope it’s a resource for new players to learn from
Options for opponents that want to press buttons during guard/wakeup:
EDIT: This is in the video above, but I found it cool enough to be uploaded on its own.
These videos need move inputs turned on…
You can consistently combo from her overhead if you read that your opponent is gonna mash on wakeup. (this is just one bad example, I haven’t had time to experiment with more useful setups)
Juri: Combo after LK Fireballs
This isn’t a natural combo like it was in SFIV. All of these examples start a step or two away from the opponent. Close enough for the fireball to hit but far enough that there’s a gap between it coming out and it connecting (so you have time to recover and continue the combo)
Here’s a meaty setup from j.MP>HK that works on both normal and back recovery and can be either a s.mp or throw. Note that grab whiffs on back recovery unless in corner though plays.tv/video/579976bf0584fac41d/juri-air-target-combo-meaties-meaty-throws-works-on-both-normal-back-quickrise
I got that one down it’s kinda easy. Is there a way to do a similar combo that cancels into V-trigger instead of CA?
Playing around with some combo ideas with Juri:
This is the second video from Sako that has really helped me grasp the approach with this new Juri.
Hopefully it’ll do the same for others.
I certainly learned the most about Chun from watching Sako too
AiAi got a hold of Juri. He’s making her look pretty good! But then again, that’s what he does.
And here are some AiAi/Yossun day one Juri mirror matches
Here are some excerpts of Momochi playing Juri. I like how he consistently uses the fireball as a combo ender to make them safe.
Juri Frame Traps
if you guys have any more please share
2LK 2LK 5MK is not really a frame trap (it shows no “counter” if you look closely), it’s just a tool to catch crouching jabs on whiff. It should be tested with every character to know if it works consistently.