Here’s a meaty setup from j.MP>HK that works on both normal and back recovery and can be either a s.mp or throw. Note that grab whiffs on back recovery unless in corner though plays.tv/video/579976bf0584fac41d/juri-air-target-combo-meaties-meaty-throws-works-on-both-normal-back-quickrise
I got that one down it’s kinda easy. Is there a way to do a similar combo that cancels into V-trigger instead of CA?
Playing around with some combo ideas with Juri:
This is the second video from Sako that has really helped me grasp the approach with this new Juri.
Hopefully it’ll do the same for others.
I certainly learned the most about Chun from watching Sako too
AiAi got a hold of Juri. He’s making her look pretty good! But then again, that’s what he does.
And here are some AiAi/Yossun day one Juri mirror matches
Here are some excerpts of Momochi playing Juri. I like how he consistently uses the fireball as a combo ender to make them safe.
Juri Frame Traps
if you guys have any more please share
2LK 2LK 5MK is not really a frame trap (it shows no “counter” if you look closely), it’s just a tool to catch crouching jabs on whiff. It should be tested with every character to know if it works consistently.
Comeback I had during a casual match, I’m starting to make HK fuha a must have charge since it is so easily confirmable from her crouching light strings into VT to get her FSE pressure going.
made a combo video w/ impractical combos
Impractical my ass, Combo #1 and Combo #3 I’m stealing.
The spacing is going to have to be immaculate for these combos.
Yo man, that’s gonna be my new CC punish. Good stuff Phantasy!
Nice thing about Floe’s crossup thing above is you can also use qcb+mk slightly later and you’ll land in front instead. In fact if you fiddle with it in training mode you’ll find you end up landing in front by accident sometimes due to mistiming it.
If they back roll they can punish you for free