At the risk of sounding like a douchebag, the overhead combos shown in that video are not that usefull. The only upside is the fact that a meaty overhead will be +1 on regular hit and is much less likely to get blocked than a regular meaty, so it’s “free” damage in a way which also leads to pressure. Having said that though, aside from using it as a MEATY on a CC sweep and perhaps a No Recovery option it has no place to being used as a MEATY during either normal(he calls it rapido) or back recovery scenarios.
Juri her overhead 22f startup, 0(+1 if meaty) oH and has 2 active frames and -6(-5 if meaty). This means you need to do a 1f perfect setup to get the overhead to hit meaty, it also requires the opponent to be pressing a button immediately on their wakeup. My problem with this is the fact it requires the opponent to press a button, in those instances you might as well do a regular meaty attack which is + on block and on hit has a higher payoff.
Even if you have a MAJOR read that the opponent will do a normal or back recovery, using a 22f attack to hit MEATY is a pure guess , it’s absolutely not worth it. I won’t dismiss the fact, like i said before, that the overhead is “free” damage and if it does hit meaty it’s +1(important against chaarctyers with 3 framers) and can be the start of your offense also.
I don’t understand why non comboable overheads aren’t +1 universally, this way they don’t need to hit meaty and if you happened to get a CH, you can combo from it.
On a sidenote i’ve used the cc sweep, ryodansatsu sideswitch, meaty overhead also.