I’ve played about 15 hours of the beta with different characters and I’m so surprised at the lack of defensive options. If my opponent gets a knockdown on me then there seems to be no reason why they wouldn’t just keep trying to hit me on wake up. It will stuff me if I:
- Hit any button
- Try to throw or throw tech
- Jump away
Playing as Laura I thought I had to use my armor invincible move to get through their attack, nope - their attack hits me on the frames before it becomes armor invincible it seems. So I know exactly what my opponent is going to do but I haven’t got ANY option for it except probably wake up super. And the risk-reward of trying to tech throws is ridiculously unbalanced. If I try to tech a throw and my opponent is mashing buttons then they get a counter hit into big damage combo. If I time it perfectly and manage to tech a throw then we’re back at neutral. Wouldn’t a successful throw tech be better if it then gave you some kind of advantage considering how dangerous it is to tech? I can imagine high level players will rarely bother throw teching and just accept they’re gonna eat throws most of the time.
Will this game end up turning players even more risk averse than in SF4? I think so, and it’s a shame because I thought this game was going to be more rock, paper, scissors in terms of your choices. That is only the case when you have options to beat what your opponent is doing. In SF3, Virtua Fighter etc. if you knew what your opponent was going to do you could do something about it. This feels like a step backward in that regard.
What do you all think?