SFV Lounge: Makoto is coming for sure. F2P definitely. RIP Pertho's doggy


Lol, we need some way to give props. Have some ideas but gonna keep it positive.

Feel like we need some way to give props to good posts.


Major nerfs to Laura to justify buffs when she is already in such an awful state? Jesus youre gonna have to give her a gargantuan amount of buffs to compensate if youre gonna do that with how bad she is now


Yeah i feel like Laura is one of of the most poorly designed characters in the game. Which isn’t to say I dislike her cause i don’t. But either she totally rolls you or she just gets dunked on for most of the round. Every match I play her against her is watching her flail with until she gets her one opportunity for offense and tries to ride it to victory. But in both cases it feels like only one person is playing the game.


Yeah I agree, I just dont understand the balancing for her compared to everyone else. Even watching Idom play half the time he really never does anything and you can tell he gets annoyed and eats a bunch of shit because she has absolutely no options. Seeing him face that Chun that was spamming st.mp against him in the corner and he couldnt even VReversal until he got thrown.

Why is she still the only character with a disappearing projectile on hit with shitty recovery and hitbox that can be hit and grabbed through?

Why did they nerf her only AA to make it easier for everyone to jump on her yet not fix her atrocious air normals that have hitboxes that are no where near her body? She can AA jab herself easily in the mirror match…WHEN LAURA DOESNT HAVE AN AA JAB AT ALL!

Why is her overhead still getting thrown and tripped out of?

Why is her command dash so loud and easily punished unlike other characters with the same linear run?

Why are her specials (excluding command grab) so easily punishable compared to others, especially getting no advantage on wake up anymore for anything other than that shitty target combo that barely anyone lands??

WHY DO HER NORMALS NOT GO ANYWHERE AND THROUGH CHARACTER MODELS EVEN IF AN INCH AWAY WHILE BEING EASILY WHIFF PUNISHABLE??? Why on earth can even bigger and slower characters walk away from her if shes not an inch away from them? She cant even punish alot of moves properly because she doesnt move anywhere, her jab is almost useless if the opponent even slightly backs away after doing something at even -2 due to even minor pushback. EVen shes so susceptible to spamming against her because she doesnt move anywhere.

This girl needs some major help, take away her mixups, but for the love of God give her SOMETHING useful! Its downright laughable watching her now and even I was rolling my eyes seeing the foolery she has to deal with that she cant deal back unless through the tragic robbery factor…which was still nerfed. :face_with_raised_eyebrow: Now pretty much when you chose, it seems like you basically dont get to play at all until the last part of a round, and if you dont rob em, youve completely lost.


Armour frames are already over by the time he got hit. Looks like he went for L grab and mistimed it. If you do it too early after the cr.H its gonna whiff. its a common setup I use that one a lot too.


If you can react to Laura dash mix ups it’s all over. Since that’s the spammy mix up that only gets lower level players or people with lower end reactions.

If they were to buff Laura I’d say just make her EX elbow -2 on block, because this is SF5 and you’re not supposed to get punished for doing stupid ass rando ex moves.

But honestly fuck her anyway, it was S1 Laura players that got the DP changed cuz I can’t do mix ups if they got a DP…


It’s hard to think of a worse heavy ender where there isn’t atleast a better non metered substitute. Like DP are bad Enders, but you can just use tatsu enders or extenders for much better stuff.

As an example of how bad hk legs is… compare it to kens hk tatsu:

It does more damage iirc, it knocks down, it moves him forward on block, it corner carries way more and it’s way safer.

Now of course chun has shit that ken doesn’t so it makes sense and comparing them isn’t necessarily comparing like for like, but having said that, hk legs is still glaringly weak for literally no reason. Like I get that they don’t want chun getting cr.mk xx hk legs as a an easy wiff buffer all day. But there’s still no reason to keep it from knocking down, or leaving her closer on hit, or doing more damage etc.

The onky reason I can see it’s weakness is as a pre nerf to force her into the metered conversion or the tough execution conversion.

Personally I’d just make it do the same damage but KD, and make it so that she can’t throw/meaty pressure the opponent midscreen on backrise.

Literally the only problem this would create is giving her an easy low execution meterless KD in the corner that she can pressure off of.


Fun fact; Did you know the back throw in Cody’s jab combo can grab through v-reversals? Won a match off of that and I feel real dirty about that.


Pro tip:

The person replying tooltip only accounts for when the text box is open, not for when the person is typing. Lots of time I’m typing I stop and go do some shit and come back later.

Like take a shit or make a protein drink or text the wifey or practice some random crap in t mode or watch some Netflix stuff… bla bla


If it was actually all of those things I would have died.


Ever had a match that made you worry? Fought Ken with 19k points and I don’t think he ever threw out a normal.


Guile and Sagat players that dont throw fireballs make me wonder why they play them.



Also being a pussy.


Laura being bad is good for the health of the meta.


If anything, Laura should have been nerfed harder.
I hate that bitch!


Lol… just saw this. Never really dealt. Just sometimes to the homies when I had more than I needed. Rapped… yeah. Wasn’t great but managed to get on stage and perform in front of 3 thousand people with my crew at an old Hollywood club called circus. Went to places like foundations where we occasionally got into a cipher with black eyed peas… before they were anything special, before the album deal. Knew them mostly as dancers.

My sg skills… wasn’t the best in my country but was amongst the best. But we literally had at most 15 players. Took some games off of the best player in the world (duckator) at the time but still got smoked like 7-3 with a couple games I lost that I should have won.

But a year or 2 later after sage beat duck and fox was beating sage, I lost to a guy 10-3 that had played them both regularly and usually lost to them by about the same number… so I have no illusions that I was anywhere near their levels.

And then the game got boring so I stopped playing it.

The end.


The Blanka glitch is making for some cool comics https://twitter.com/kesut4/status/1095715734762602502?s=19


Oh my…


If you don’t buy Jump Force then you don’t support the FGC


That match is more DBZ and than Dragonball FighterZ :rofl: