SFV PC Custom Skin Mod Thread(NO mod requests)


#91

It’s funny. But black beard Ken just looks so weird with blonde hair.


#92

@FengShuiEnergy
He dyes his hair, Im pretty sure you know this. Looks fine to me tho. :pirate:


#93

Was it really confirmed he dyes it? Hmmmm must have forgotten that part somewhere down the line.


#94

Have you seen his eyebrows?


#95

That’s good point.


#96

But I thought Karin dyes her hair too. She dyes her eyebrows as well?


#97

Of course! She’s waaay more fashion forward than Ken :wink:


#98

Plus her family is richer than Ken’s. She can afford the extra dye.


#99

Are there any tutorials on modding SFV? Or are we waiting until release to open the flood gates?


#100

Best to wait until release since we need to know how the final version reacts to modding. In the cracked beta a lot more is probably possible than normally would be.


#101

skin editing only. send me a pm or add me on steam. Im releasing my stuff after release bc im pretty sure capcom is going to change stuff and I have to start over.


#102

AGENT SHADOW (MARVEL VS CAPCOM)

http://i13.photobucket.com/albums/a289/danielvictor/imagen/VS84_zpsncixf8le.jpg


#103

Can we get a regular uniform Ryu with a beard and badass scars?

I’m not sure why Capcom went with green hand wraps and average schmo hair when they gave him the beard in the Pre-Release costume


#104

I already did bearded ryu no scars tho.


#105

It looked good but needs scars!


#106

It shouldnt be that hard. Ill try it.

My mods woked on the retail game! Cant test online cuz…game doesnt work of course. Should work anyways.


#107

just curious how do you install the custom skins :confused:


#108

Now that the game is out, you all can stop hiding at the other forum and post some shieet :^)


#109

@Trife88 : unfortunately it’s not that simple, as the pak system seems to be different in the final release compared to beta 1 to 4. And of course the internal file hierarchy could have changed too, as it did between betas.

Put simply : no way to unpak = no way to use unpaked files as opposed to paked files = no way to override them with custom edits. So from there, no way to even use previous mods until this is figured out. Not to mention that the presence of unpacked files could probably be detected by an anti cheat system I suppose, but that’s another topic of course.


#110

UE4 should be easy to tinker with compared to SFIV’s engine. I hope… I assume…