SFV PC Custom Skin Mod Thread(NO mod requests)


#94

Have you seen his eyebrows?


#95

That’s good point.


#96

But I thought Karin dyes her hair too. She dyes her eyebrows as well?


#97

Of course! She’s waaay more fashion forward than Ken :wink:


#98

Plus her family is richer than Ken’s. She can afford the extra dye.


#99

Are there any tutorials on modding SFV? Or are we waiting until release to open the flood gates?


#100

Best to wait until release since we need to know how the final version reacts to modding. In the cracked beta a lot more is probably possible than normally would be.


#101

skin editing only. send me a pm or add me on steam. Im releasing my stuff after release bc im pretty sure capcom is going to change stuff and I have to start over.


#102

AGENT SHADOW (MARVEL VS CAPCOM)

http://i13.photobucket.com/albums/a289/danielvictor/imagen/VS84_zpsncixf8le.jpg


#103

Can we get a regular uniform Ryu with a beard and badass scars?

I’m not sure why Capcom went with green hand wraps and average schmo hair when they gave him the beard in the Pre-Release costume


#104

I already did bearded ryu no scars tho.


#105

It looked good but needs scars!


#106

It shouldnt be that hard. Ill try it.

My mods woked on the retail game! Cant test online cuz…game doesnt work of course. Should work anyways.


#107

just curious how do you install the custom skins :confused:


#108

Now that the game is out, you all can stop hiding at the other forum and post some shieet :^)


#109

@Trife88 : unfortunately it’s not that simple, as the pak system seems to be different in the final release compared to beta 1 to 4. And of course the internal file hierarchy could have changed too, as it did between betas.

Put simply : no way to unpak = no way to use unpaked files as opposed to paked files = no way to override them with custom edits. So from there, no way to even use previous mods until this is figured out. Not to mention that the presence of unpacked files could probably be detected by an anti cheat system I suppose, but that’s another topic of course.


#110

UE4 should be easy to tinker with compared to SFIV’s engine. I hope… I assume…


#111

does anybody know if wiki like http://aemods.pbworks.com/w/page/41161851/Ultra%20Street%20Fighter%204%20Modding%20Wiki will be maintained by anybody?


#112

@PFunk

what do u mean? I unpacked and my bearded ryu and ken works

@Trife88
I wont post my mods in here and if I do on sftx mods Ill put a password on it. Thank siegfried and carter for that. Since Ive reported both to @d3v and he didnt do anything.


#113

@hecz : Odd ! I was unable to unpack stuff on my end as the quickbms script failed and then placing beta4 edited color files in their original locations didn’t work for me either - which led me to assume that either the colorization system changed or that the XXX character codes were different now. Maybe some things changed and some didn’t ?