So, as I’m sure we’ve all noticed and some have pointed out, SFXT has gotten a strong bandwagon backlash, and I feel so many of the ‘facts’ about this game are just misconceptions. I think we can all agree there ARE problems, but every game has problems. I know some trolls are gonna say “herp derp it’s godawful and everyone who plays it are retards, I provide no real reasons but if enough of us scream the same baseless junk, it’ll be come accepted as fact.” I’d like everyone who feels positively or negatively to post what you think is wrong or good about it, as long as it’s well thought-out.
Now here’s some of the things first that I DO think is wrong with it.
- Universal walk speed so slow.
Especially guilty on the Tekken characters. Some Street fighter characters carried over with great walk speed, like Akuma, Cammy, etc. But so many of the Tekken characters have Makoto-esque walk speeds and it annoys me. I feel like it was designed to be a fast-paced game but this just works against that.
The best change on this would be universally buff everyone’s walk speed who doesn’t have a decent one to begin with. I know this would be a pretty big change but I think it could help.
Yeah, I think we all agree gems are stupid. It would be a novel idea if it wasn’t basically a rip-off of the League of Legends rune system, except in that game it fundamentally works because it’s online-only with a consistent profile; you don’t have to dick around and select them on different consoles.
Another problem with that is obviously the money. Runes in LoL are one of the few things that CANNOT be purchased with real money, you have to earn them. They also don’t do anything silly like make you auto-flash when getting ganked or do pings on the map when an enemy is approaching.
That being said, since most tourney rules consist of no gems, I don’t see it being a huge factor. Yeah, it’s stupid online when people just auto-tech and garbage but who considers online play the pinnacle of fair competition anyways?
- Anti-airs are inconsistent
I feel a lot of us are frustrated about anti-airs, and I agree on this one. The problem is a lot of characters have garbage anti-airs that trade or get stuffed frequently, yet a few have godlike anti-airs like Juri, Lili, etc. It makes jumping too strong which is annoying, and because of the tendency of anti-airs to trade or get stuffed, most people just end up blocking and taking whatever mixup afterwards.
I feel a decent change to this would be to buff everyone’s anti-airs who need it, BUT take away the counter-hit into juggle. This would make playing patiently a little more rewarding I think, but not cause every punished-jump in to lead to huge combos. I get this would take one of the unique flavors away from the game, but there are still air to air counter hit juggles which I’m fine with.
Yeah, they suck. No excuse, get your shit together capcom. Had the rolento freeze glitch happen to me in a tourney match when I was in a big lead. zzz
Cross Tatsus/Annoying character specific junk -
Yeah, there are a lot of annoying things in the game. This comes down to balance and capcom already showed some of these things getting nerfed. To be fair, there’s stupid annoying junk in SF4 too, like stupid Seth mixups, Vortexes, etc.