Well, I’m gonna try to run SG 3/5 anyway. There is something profoundly irksome about “Marvel is poorly designed so Marvel players get more playtime.” That just seems like you are rewarding a game for bad design. I’m gonna run SG at 3/5 on week one, see if people enjoy it, and if they do, I’ll keep it running that way. If not, I’ll reduce it.
Evo loves you guys…
Well now I’m hyped
I like it!!
Holy Robo Fortune, I am just astounded by how much SG’s is suddenly getting. UFGT9, CEO2013, and now they even want to support the side tournament at evo!?
Well. Here’s hoping we run the biggest, baddest fucking side tournament Evo has ever seen. What were our numbers last year?
It broke 100 but I can’t remember the exact number.
I’m fucking in there though, top 1 or best mothafuckaaaas
Well I can honestly say, My road to Evo begins now…
I’m so happy <3
(Of course I was still going to have a road to evo anyway)
Skullgirls doesn’t need 3/5 but if you do it, 3/5 the whole way through. 4/7 will take like near 20 minutes ignoring a bracket reset.
And no to different rules for solo vs solo. Solo vs Solo has rounds but 1 game of 2 Solos is close to the same time used as 1 game of other team size combos because of the way health works. Solo vs Solo might be shorter because of the lack of red life recovery.
Oh look, SG Evo tourney getting that $1k pot bonus anyway. :o
While getting $1000 extra for the pot is nice, I wonder how much nicer it would be if people could do like what was done with the donation drive and donate to the pot as well.
A) I’m starting a thread for it right now. This ain’t it.
B) If people want to kick in for the pot, that’s up to them but I’ll accept it. :^)
I’m from Brazil and I can’t go to EVO this year, but I want to support the side-tournament with any kind of pot bonus donation or stream subscriber feature.
Pot bonuses are good for getting top players hungry about the game and get more attention, so bigger is always better. We also might think about using part of the proceeds of a donation drive for exclusive giveaways for participants (buttons, shirts, key chains, or something) to induce people on the fence to enter and swell the numbers which would in turn increase the pot.
Also, anyone within striking distance of evo don’t forget that the most useful thing you can contribute to a tournament is your presence and enthusiasm. Spending the weekend leveling up, meeting people, going 0-2, and screaming you head off in an egret costume provides a service to the community that no monetary donation can match.
This got me thinking. Pot bonuses are really only a way of drawing top (or middling but very competitive) players that might not otherwise attend. But Skullgirls isn’t trying to attract international superstars to their tournament right now - instead we just want more players in the tournament to begin with. (EDIT: That’s not to say that the tournament is struggling to get a viable number of players, just that the goal is different)
So why not have a separate small prize (say $50-$100) for the top-placing new player (i.e. hasn’t entered any previous tournament offering the new-player prize). If a new Skullgirls player is considering entering a tournament, they won’t be expecting to wipe Mike Z and co. off of the top spot, so it doesn’t matter to them if the first prize is ten dollars or ten million. But if the new player only has to do better than the other new players then they might want to give it a shot, especially if they’re already good at a different game and want to try SG out.
It’d take a bit of organizing to get it started, but I think it could work.
Last year Evo turnout was pretty impressive. This year can be even bigger.
Yo even when we lose we win.
there are not that many manestream fighting game tournaments at all on the east . we need to set some up ,cali has two one on top one on the bottom .
3/5 makes the black man sad
But in anycase, lower sets and higher sets have their unique benefits.
In real battles you dont get a bunch of chances. You have an initial game plan, maybe a back up plan or two, and you adapt as quickly as possible to the enemy or you lose.
Longer battles are more like full on wars. In wars you have to strategize against not only the overall strategy of an enemy army(player), but also against the more personalized strategies of all that army’s generals(teams and substrategies)
In life we have both small skirmishes and full on wars, so I dont have much problem with best 2/3 or 4/7. I view it like this: the enemies we face while trying to make it to the top are just the smaller battles we face, but that last battle is like a full on war where you used the amassed experience and emotions from previous battles and throw them at your final and most formidable enemy; as such I actually like that most battles are 2/3 and that the finals are 3/5.
4/7 is pushing it though…
Also, sorry if that made little sense…I’m tired -_-