Me and a small group of dedicated Dutch fighting game enthusiasts, have been working for some time on a new sprite-based fighting game named Shattered. We’ve recently started a development blog, that talks about the design, and shows of our engine and artwork.
Right now we’re closing in on finishing off our initial first Alpha of the game, with our first character, Julia, fully functioning, and all the gameplay systems in place.
You can check out our blog at: http://blog.team18k.com/
The team currently consists of four members:
Bob Sagat - Our amazing animator, also known for his amazing Red Fight District trailer and several, cool combo videos.
FTPlus - Engine & Tools guy. He makes sure the things that are supposed to work actually work.
Coal - Game Design, Art Direction and Story.
Phoenix - Me, who takes care of game design, and character scripting, hitbox placement, and all those fighting game details that I am into.
If you have any questions or comments, be sure to lets us know!
For now, I’ll leave you guys with a vid of some Shattered gameplay at the Red Fight District tournament!
We also keep a playlist with all the media we’ve released on Shattered: http://www.youtube.com/playlist?list=PL9peG6EZEEZzhrbuOaiCVCLsy74Wi-IES