Shattered Realms is a 2D sidescrolling Brawler, that uses combat mechanics like those found in Guilty Gear, BlazBlue and MvC. It has local co-op support for up to 4 players.
It’s being developed by KopSkop Games, a small indie team from South Africa.
The game is still in the pre-alpha stages of development, and our primary focus at the moment is getting feedback on the combat mechanics. How does the game feel to play, what is intuitive and fun and what isn’t? We’ve been through a few cycles of focused feedback which has improved the game immensely. However, I believe the biggest improvements will come from the feedback we receive right here. By the people it’s being made for.
Combos use the cancel on hit confirm principle, and generally cancel routes are pretty loose. Virtually all moves are perform by either pressing a direction and a button, or double tapping a direction and a button (↓+P or ↓↓+P).
Rank and EX Moves
During combat you gain Rank for doing damage, though repetitive usage of moves will reduce the amount gained. Rank is spent on doing EX Moves by holding down the attack button while performing the move (not all moves have EX variants). The strength of an EX Move is determined by the Rank you spent to execute it. Thus a EX Move done with X Rank is far superior to an EX Move done with B Rank. EX Moves have additional properties including more damage, more hitstun, wall bounce, ground bounce and importantly they also build your Super Gauge when an enemy is hit.
Super Moves are for doing massive damage, gaining tons of Rank, and escaping tough situations using their invincibility frames. All Super Moves cost Super Gauge to perform, which can be filled by either picking up Gems, or performing EX Moves.
There is no blocking in Shattered Realms. It’s boring. If you get hit too much we’ll make the characters more powerful
Infinites are prevented using hit stun deterioration (for now the only enemy that uses this is the boss, Gregor).
Other defensive options include Backdashing (↓+J), Air Recovery (Hold any button) and Burst (Any 2 buttons with at least one Super Stock).
Check out the Pre-Alpha trailer below.