this is similar to my bison question

do sakura pros use the rolling technique or separate dp motions when they do her shosho?

can anyone experienced tell me please?

thx for your time

I can speak on behalf of any really good players, but I use the rolling technique and it works just fine. Doing each DP individually is a little too hard for me.

Usually it’s what your comfortable with.

I usually just do the neutralize real DPs.

Some people do the rolling which I have a hard time doing so i just do regular DPs.

use teh rolling technique

but to make it easier and garantee the shosho, just:
do the 1st dp, start the next dp from up/forward, rotate towards down/back, rotate all the way to up/forward + fierce

this will garantee that you didn’t miss a single command becuz you are increasing the command range

IMO, rotating in half-circles are easier than quarter-circles

well when you start to pull it off consistently youll notice that there really isnt time to seperate the dp motions…

at first I thought that I wasnt getting the commands in correctly but then when I got the tempo down I noticed that the consecutive inputs are really fast

what you wnat to watch on is that you dont whant to go above the -> motion … it will throw off the next input


ok 1st off ZZ_Jaron NO that is not easier your telling people to pretty much jump during the shosho which is wrong. half circles are NOT easier, (I know its your IMO) thats just making more work for yourself.

2nd MakA you CAN do neutral dp motions just depends if your wrist action is quick enough.

The “rolling technique” is called buffering which is how I PTF and shosho I find it less stress on my wrist. And I’ll explain it out too. After the 1st dp.fierce, f, d, df.fierce, f, d, df.fierce, repeat. When buffering you SLIGHTLY move the stick to the forward direction and then quickly back to the crouching position to resist incorrect buffering motions.

The neutral dp motions (correct way) is dp.fierce, stick goes back to neutral position, dp.fierce, neutral, dp.fierce, repeat. When making the stick go back to neutral you are NOT letting the stick go you are consistantly holding the stick the whole time. (not saying you do, but just in case)

Well if you want maximum damage use the neutral dp motions, but remember a water down CC is better than no CC so whatever works for you!!!

its the same amount of damage, its all about your speed and timing in buffering and hitting the fierce. I find it more difficult to do neutral dps for Sak but easier for Bison and of course his is slower timing then Saks.

^Well it’s very true its about the speed and timing, but in most cases what I have seen people who do buffer get around 49-55 hits and people who do the correct way including myself easily get 62+ hits!!!

there’s enough time to do separate movements. but if youre anything like me, then comboing into the left corner is very difficult with separate movements

Reviving a long dead thread isn’t really my purpose, but I’m new to the competitive CvS2 seen and after 3 days of trying to figure out how on earth to do Shosho consistantly I think I’ve found a helpful idea. Everything they say about Shosho being rythm is 100% correct, however after getting the correct mindset I was able to shosho just below 60 consistantly after only an hour or so of practice even though i’d spent about 6 or so fruitless hours before it. Max Hits if you do the HK,HK, FP, HK intro with a super at the end it 4 + 4 x (16) + 4 = 72 hits or so I think. I see pro’s getting high 50’s to low 60’s most of the time so I figure aiming around 60 isn’t a bad idea. I think Kidevu typically get’s mid 60’s but he always does really well from what i’ve seen … considering he does high 70’s and low 80 PTF’s pretty much everytime he catches them close to the corner.

The 2 options you always hear are:

  1. DP+FP, QCF+FP x N, super
  2. DP+FP, (DP+FP, neutral) xN, super

Trying both methods I was having serious problems and spending the amount of effort necessary to master DP+FP than nuetral than do it again in the small frame you have to do it was just to much effort. The nuetral input, after some thinking, is really just there so that you’ll spend more time on the input and thus get more hits in before cancelling into the next move. This is why those who typically do this method get more hits than those who use the QCF method.

Well after some thinking really if you delete the nuetral doing DP, DP, DP, DP, DP…
is the input 623623623623… If you look at the other method DP, QCF, QCF, QCF, QCF… 623(6)236236236236236… I put the (6) in parentheses because pretty much every time you do a 3 input the game is going to register a 6 input directly afterwards when you release it to go back down to the 2 position, but while this isn’t 100% true I notice this to be accurate for most of the people in my area so I assume it’s a general thing. While it is techinically sloppy inputting I notice even people I consider to have excellent input ability still get this most of the time. This is important to the overall input as in the end you’ll notice if you stop thinking of the input as DP, DP, DP, DP or QCF, QCF, QCF you’ll realize that eventually your inputting THE SAME set of inputs which is (623) x N. This is why the QCF method of Shoshoing is viable all you need is the rythm to consistantly hit the 3 position with your FP everytime. There seems from what i’ve seen to be a bit of leniency on the input as you can do 6236 FP and still get the shoryuken sometimes, but it tends to throw off your later inputs so consistantly doing this will most likely result in a hadouken which means your shosho is ruined.

While all that is nothing new from what I gather I reccomend the QCF method, but don’t think of it as doing QCF’s. Think of it as doing DP’s. After the First DP start strumming your fingers in the QCF motion on pad or get in a QCF rythm on your stick. Now while your doing this don’t think of your motions as QCF think of them as DP’s. You’ll notice your pressing forward, down, down/forward just like a DP just your hand isn’t feeling like it’s the same input. I am personally very accustomed to concentrating on the 3 position of my stick and pad when i do a DP as it prevents me from moving to far up and getting an accidental hadouken or what not. This will help MAJORLY, or at least it did for me and a friend of mine, in consistantly doing the shosho, though it will undoubtedly still take a decent amount of practice. Now to maximize your hits your going to have to do some experimenting on the timing of each QCF. If you just slow it down you’ll get more hits, however, be careful as trying to maximize the hits can result to you going to the 5th hit of a sho-oh-ken and than your CC is fuck’d.

Don’t know how useful this is since the game is so old, but this really help’d me.

I’m going to try your advice sephiroth. I don’t know how to shosho yet, but I’ve only practiced trying to do the neutral dp method, and the most I’ve ever gotten is 3 shoshos in a row after about 2 total hours of practice. But I am still pretty new to playing fighting games competetively, so I still need to get execution down.

I think best way to practice set the CPU to All guard/ No guard damage.

Then just go Crazy… Dont worry about messing up .

Have a redbull and go fucking nuts/ that how did it.

Never have the stick in netural. ROLL:annoy:

is this shosho her super or wat?

ShoSho is her A-Groove only custom combo.

but this shosho doesnt take a lot does it?

It’s one of the most damaging customs in the game…Even if you block it, chip damage eats you alive.

and how do u do this sho sho for soo long??


a long time ago when i was still having trouble, some one in mIRC taught me to do the first motion as a dp+hp, then the rest as qcf+hp. and also make sure to do full quarter circles.

so basically this is like her infinite or wat??