And that’s where the REAL game begins. The game within the game
It’s like a 4 way rock-paper-scissor:
Throw-beats-Parry/Chickening out (Turtle lol)
…There isn’t a 100% way to beat setups though so it kinda ends there.
(And that’s not even mentioning the High-Low game…)
The thing that experienced players get is that 3rd Strike has “Games” within the “Game”. The whole wake-up exchange is like rolling a dice. It’s risky (and kinda fun for the vets). And since this exchange happens 7-18 times a round… it takes more than timing and skill to win. Things that normally don’t play a role in video games start taking effect in this little “Game”:
-Desire to be risky
-A person “Accepting” defeat before a round’s over
-A person making an unbelieveable comeback
When you watch 2 people of exact equal talent and skill,
you will see that they will either live or die based on the wake-up.
-Also, if you somehow “Know” they’re going for a DP on wake-up…
a crouching+short is sub-standard to parry: