I think that the way Zeku was implemented in SFV could be a good starting point for actually creating meaningful tag teams. If feeely chosen, some pairs could prove to be combo monsters, but thematic pairs would have special powerups and duo attacks. An interesting option would be to combine two of the same fighters from different time points, but not necessarily. Style change over tag combos, though. What do you think?
They can but they need to redesign the game because the game mechanics isn’t compatible with the tag system. Probably they won’t even do it because it would take time and waste of resources instead of foxusing on a newer titles.
It’d be a bit strange to make it tag based considering the series has almost always been primarily 1v1. However I think it’d be pretty cool if Capcom added a mode that was something like dramatic battle from the past games.
sf x tekken 2?
Perhaps so, but perhaps more akin to how SFEX dealt with tagging.
Anyway, to reiterate, my main idea would be that every character should have two modes/stances, each one with its own flavour and/or strategic aim (and also switchable at will). The most basic example would be Ryu switching between a zoning-based toolset and a rushdown-based one, but that would probably pose problems with designing Ken - after all, he’s supposed to be that rushdown variant of Ryu, the Red Oni to his Blue Oni. Therefore, make them share the same health bar (which could have the average value of their two health bars combined), give them a way to switch places like Zeku does with himself, and voila. And to make it meaningful, give the pair some teamup-specific techniques, since they’re best friends and rivals.
Also, a time travel plot would be cool, so one could have such characters as pre-scar Sagat, pre-SnH Gouki, Goutetsu. Bonus idea: if you pair Denjin Ryu with Evil Ryu/Kage, they could have a team super which turns them into Shin Ryu. I love that fusiony stuff.
VTrigger mechanic isnt something that would work good side by side with a Tag SFV.
And a SFV Character without the grounded design of Vtrigger. Would be played lacking.
Who said anything about V-Trigger?
What do you mean youll just remove it?