With all the new-found rumors about there potentially being an update to UMVC3, I was wondering, what do you think can be done to RR to make him a much more viable character. I’ve been using RR since the game launched, and even though I’m nowhere as good as I want my RR to be (I run a Zero/Frank West/ RR or Hawkeye/RR/X team)I’ve come up with a few buffs to make him better.
1) GIVE HIM A DAMN MACHINE GUN/BEAM PROJECTILE. How did RR get put in this game with no machine gun like special move, I mean the cannon move is good and all but it comes out too damn slow. Give him a machine gun move like Chris’s M+QCF. It would make his keepaway game much more stronger and open up new possibilities for zoning methods.
2) LET HIS (Boulder, Shrapnel, Net, and Fire) TRAPS STAY ON SCREEN FOR A LITTLE WHILE AFTER HE’S HIT. I’m not to sure how this would work to make the mechanic balanced, but using Chris as an example, his fire grenade stays on screen even after he is hit. Chris has 1. whatever million life while RR has a measly 750 and his oil bomb trap goes away immediately after he’s hit…WHAT!!!
POSSIBLE LIFE BUFF. Nothing major really…maybe give him an even 800…I mean he’s a damn intergalactic soldier…he should be able to take at least 2 hits before dying.
DO NOT MAKE ANY CHANGES TO HIS LOG TRAP AS AN ASSISTS OR MOVE
WISHFUL THINKING: **AN ALTERED STATE SUPER. **I always had this weird idea of giving him a super that has him put on like a heavy suit of armor where he mimics Hesin-Ko’s (sp?) gold mode.
LASTLY, MAYBE A SLIGHT DAMAGE OUTPUT INCREASE, SLIGHT!
What do you guys think? Im also curious to know what buffs you’d like to see. Because lets be honest…we’ve all thought about some.