Hey, I’ve been lurking on the forums for awhile, putting in contributions here and there when trying games, but honestly I still feel very new to the whole genre.
I pretty much have been trying to get/play all the recent fighting games with varied enjoyment/success. I’ve liked SSF4 the most and MvC has probably made me the most salty. It’s seemed to me that the more simple a game is, the more I enjoy it. When I look at SF I think mostly just in terms of EX meter usage, and FADC for the mechanics. With MvC there’s otgs, wall bounces, team building/assists, levels of x-factor, etc. It all kind of felt like too much, like I couldn’t really focus on tactics/strategy because I was trying to figure out combos and how everything still worked.
Now I know that’s more my fault and I probably could just give it more time, but I’d rather just focus on maybe the “slower paced” games.
What fighting games at their core have the least mechanics or special abilities? Since KOFXIII just came out I’ve been looking into that, but having never played KOF before I don’t want to shell out the money for it to end up being too complex/too much to take in. Or I know Skullgirls and SCV are coming out soon but I don’t know anything about those so if they are up my alley.
I play on xbox360. Please don’t suggest wrestling games, brawl, or whatever. I really would like input.
If there’s a way to think of the mechanics in these games another way so I don’t always feel overwhelmed/ frustrated about what’s on screen, I’d gladly take that advice too.